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authorMarek Olšák <[email protected]>2017-04-09 16:45:00 +0200
committerMarek Olšák <[email protected]>2017-04-20 20:11:35 +0200
commit1fb5bc83f19cc87767f902b99e77b330258a69dd (patch)
tree93b07fe772684f7bc5f4b456a9672abb2e5e1421 /src/mesa/state_tracker
parent69423dcf232a2cb6c9672ce95f684afa1d3842d2 (diff)
st/mesa: put the bitmap_cache structure inside st_context
This is nicer on caches, and the next commit will need to access the structure from a different place. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c54
-rw-r--r--src/mesa/state_tracker/st_context.c2
-rw-r--r--src/mesa/state_tracker/st_context.h23
3 files changed, 36 insertions, 43 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index cf820e42147..e0745f4812b 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -83,27 +83,6 @@ static GLboolean UseBitmapCache = GL_TRUE;
#define BITMAP_CACHE_WIDTH 512
#define BITMAP_CACHE_HEIGHT 32
-struct bitmap_cache
-{
- /** Window pos to render the cached image */
- GLint xpos, ypos;
- /** Bounds of region used in window coords */
- GLint xmin, ymin, xmax, ymax;
-
- GLfloat color[4];
-
- /** Bitmap's Z position */
- GLfloat zpos;
-
- struct pipe_resource *texture;
- struct pipe_transfer *trans;
-
- GLboolean empty;
-
- /** An I8 texture image: */
- ubyte *buffer;
-};
-
/** Epsilon for Z comparisons */
#define Z_EPSILON 1e-06
@@ -354,7 +333,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
static void
reset_cache(struct st_context *st)
{
- struct bitmap_cache *cache = st->bitmap.cache;
+ struct st_bitmap_cache *cache = &st->bitmap.cache;
/*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
cache->empty = GL_TRUE;
@@ -377,7 +356,7 @@ reset_cache(struct st_context *st)
/** Print bitmap image to stdout (debug) */
static void
-print_cache(const struct bitmap_cache *cache)
+print_cache(const struct st_bitmap_cache *cache)
{
int i, j, k;
@@ -402,7 +381,7 @@ static void
create_cache_trans(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
+ struct st_bitmap_cache *cache = &st->bitmap.cache;
if (cache->trans)
return;
@@ -426,9 +405,9 @@ create_cache_trans(struct st_context *st)
void
st_flush_bitmap_cache(struct st_context *st)
{
- struct bitmap_cache *cache = st->bitmap.cache;
+ struct st_bitmap_cache *cache = &st->bitmap.cache;
- if (cache && !cache->empty) {
+ if (!cache->empty) {
struct pipe_context *pipe = st->pipe;
struct pipe_sampler_view *sv;
@@ -483,7 +462,7 @@ accum_bitmap(struct gl_context *ctx,
const GLubyte *bitmap )
{
struct st_context *st = ctx->st;
- struct bitmap_cache *cache = st->bitmap.cache;
+ struct st_bitmap_cache *cache = &st->bitmap.cache;
int px = -999, py = -999;
const GLfloat z = ctx->Current.RasterPos[2];
@@ -557,14 +536,11 @@ init_bitmap_state(struct st_context *st)
struct pipe_screen *screen = pipe->screen;
/* This function should only be called once */
- assert(st->bitmap.cache == NULL);
+ assert(st->bitmap.vs == NULL);
assert(st->internal_target == PIPE_TEXTURE_2D ||
st->internal_target == PIPE_TEXTURE_RECT);
- /* alloc bitmap cache object */
- st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
-
/* init sampler state once */
memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
@@ -638,7 +614,7 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
st_invalidate_readpix_cache(st);
- if (!st->bitmap.cache) {
+ if (!st->bitmap.vs) {
init_bitmap_state(st);
}
@@ -698,7 +674,7 @@ st_DrawAtlasBitmaps(struct gl_context *ctx,
struct pipe_vertex_buffer vb = {0};
unsigned i;
- if (!st->bitmap.cache) {
+ if (!st->bitmap.vs) {
init_bitmap_state(st);
}
@@ -829,19 +805,15 @@ void
st_destroy_bitmap(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
+ struct st_bitmap_cache *cache = &st->bitmap.cache;
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
st->bitmap.vs = NULL;
}
- if (cache) {
- if (cache->trans && cache->buffer) {
- pipe_transfer_unmap(pipe, cache->trans);
- }
- pipe_resource_reference(&st->bitmap.cache->texture, NULL);
- free(st->bitmap.cache);
- st->bitmap.cache = NULL;
+ if (cache->trans && cache->buffer) {
+ pipe_transfer_unmap(pipe, cache->trans);
}
+ pipe_resource_reference(&st->bitmap.cache.texture, NULL);
}
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index fb98a340010..801322622f0 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -484,6 +484,8 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
+ st->bitmap.cache.empty = true;
+
_mesa_compute_version(ctx);
if (ctx->Version == 0) {
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index dfee9275657..74ab43cfe9c 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -40,7 +40,6 @@ extern "C" {
#endif
-struct bitmap_cache;
struct dd_function_table;
struct draw_context;
struct draw_stage;
@@ -59,6 +58,26 @@ struct st_util_vertex
float s, t;
};
+struct st_bitmap_cache
+{
+ /** Window pos to render the cached image */
+ GLint xpos, ypos;
+ /** Bounds of region used in window coords */
+ GLint xmin, ymin, xmax, ymax;
+
+ GLfloat color[4];
+
+ /** Bitmap's Z position */
+ GLfloat zpos;
+
+ struct pipe_resource *texture;
+ struct pipe_transfer *trans;
+
+ GLboolean empty;
+
+ /** An I8 texture image: */
+ ubyte *buffer;
+};
struct st_context
{
@@ -180,7 +199,7 @@ struct st_context
struct pipe_sampler_state atlas_sampler;
enum pipe_format tex_format;
void *vs;
- struct bitmap_cache *cache;
+ struct st_bitmap_cache cache;
} bitmap;
/** for glDraw/CopyPixels */