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authorJohn Brooks <[email protected]>2017-05-15 01:47:37 -0400
committerSamuel Pitoiset <[email protected]>2017-05-20 17:29:55 +0200
commitbf4d7671f423f5d4e451fba81bb9d9ae57f5fe5b (patch)
tree40eca7487016e44dc4831a07fa60addb3d1e97f7 /src/mesa/state_tracker
parent61d8f3387d1f2b724c833418968ba407fc294032 (diff)
driconf: Add allow_glsl_builtin_variable_redeclaration option
This option will allow GLSL builtins to be redeclared verbatim (e.g. redeclaring "in int gl_VertexID" in a vertex shader). This is not strictly valid and would normally fail to compile, but some applications (such as newer Techland ports) do it and need more leniency. v2 (Samuel Pitoiset): - Rename allow_glsl_builtin_redeclaration -> allow_glsl_builtin_variable_redeclaration Signed-off-by: John Brooks <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 2fa7ba7797e..a8cd2b4e174 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -892,6 +892,8 @@ void st_init_extensions(struct pipe_screen *screen,
consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
+ consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
+
consts->dri_config_options_sha1 = options->config_options_sha1;
if (consts->GLSLVersion >= 400)