diff options
author | Marek Olšák <[email protected]> | 2018-05-23 14:41:25 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-05-25 16:31:36 -0400 |
commit | a4ba7cd6a2fc2718c3b4f9107d676ad1bfd02bf1 (patch) | |
tree | 77797c8f17dd3b6dc091427463f72ad95641c2a9 /src/mesa/state_tracker | |
parent | d21c086d819d78fb3f6abcbb14aa492970f442aa (diff) |
st/mesa: simplify lastLevel determination in st_finalize_texture
This fixes shader images where we always bind stObj->pt and not individual
gl_texture_images.
Roughly based on i965 commit 845ad2667ab2466752f06ea30bdb9c837116c308
which does a similar thing but for a different reason.
This fixes GL CTS assertion failures introduced by Ilia.
Cc: 18.0 18.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 8cc8e08a623..40a1ce11087 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -2491,19 +2491,10 @@ st_finalize_texture(struct gl_context *ctx, if (tObj->Immutable) return GL_TRUE; - if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { - /* The texture is complete and we know exactly how many mipmap levels - * are present/needed. This is conditional because we may be called - * from the st_generate_mipmap() function when the texture object is - * incomplete. In that case, we'll have set stObj->lastLevel before - * we get here. - */ - if (stObj->base.Sampler.MinFilter == GL_LINEAR || - stObj->base.Sampler.MinFilter == GL_NEAREST) - stObj->lastLevel = stObj->base.BaseLevel; - else - stObj->lastLevel = stObj->base._MaxLevel; - } + if (tObj->_MipmapComplete) + stObj->lastLevel = stObj->base._MaxLevel; + else if (tObj->_BaseComplete) + stObj->lastLevel = stObj->base.BaseLevel; /* Skip the loop over images in the common case of no images having * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we |