diff options
author | Marcin Slusarz <[email protected]> | 2012-06-16 20:30:14 +0200 |
---|---|---|
committer | Marcin Slusarz <[email protected]> | 2012-06-20 21:16:20 +0200 |
commit | 7e63b613a5a067462c450338e0bdce5b5976f6f1 (patch) | |
tree | 8d98c6204c058e6b9ac46249672c98c34831227d /src/mesa/state_tracker | |
parent | f2f05e50b1e88b431cb98348bf67e6d5a35d8cf1 (diff) |
st/mesa: fix transform feedback of unsubscripted gl_ClipDistance array
gl_ClipDistance needs special treatment in form of lowering pass
which transforms gl_ClipDistance representation from float[] to
vec4[]. There are 2 implementations - at glsl linker level (enabled
by LowerClipDistance option) and at glsl_to_tgsi level (enabled
unconditionally for gallium drivers). Second implementation is
incomplete - it does not take into account transform feedback (see
commit 642e5b413e0890b2070ba78fde42db381eaf02e5 "mesa: Fix transform
feedback of unsubscripted gl_ClipDistance array" for details).
There are 2 possible fixes:
- adding transform feedback support into glsl_to_tgsi version
- ripping gl_ClipDistance support from glsl_to_tgsi and enabling
gl_ClipDistance lowering on glsl linker side
This patch implements 2nd option. All it does is:
- reverts most of the commit 59be691638200797583bce39a83f641d30d97492
"st/mesa: add support for gl_ClipDistance"
- changes LowerClipDistance to true
Fixes Piglit tests "EXT_transform_feedback/builtin-varyings
gl_ClipDistance[{2,3,4,5,6,7,8}]-no-subscript" at least on nv50
and evergreen cards.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 49 |
2 files changed, 6 insertions, 44 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 17f271f02c1..dacad9bfb91 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -222,6 +222,7 @@ void st_init_limits(struct st_context *st) options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); else options->MaxUnrollIterations = 255; /* SM3 limit */ + options->LowerClipDistance = true; } /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 5802b52b749..b6abe84ac18 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -304,7 +304,6 @@ public: int samplers_used; bool indirect_addr_temps; bool indirect_addr_consts; - int num_clip_distances; int glsl_version; bool native_integers; @@ -2825,7 +2824,6 @@ glsl_to_tgsi_visitor::glsl_to_tgsi_visitor() samplers_used = 0; indirect_addr_temps = false; indirect_addr_consts = false; - num_clip_distances = 0; glsl_version = 0; native_integers = false; mem_ctx = ralloc_context(NULL); @@ -4593,17 +4591,9 @@ st_translate_program( } for (i = 0; i < numOutputs; i++) { - if (outputSemanticName[i] == TGSI_SEMANTIC_CLIPDIST) { - int mask = ((1 << (program->num_clip_distances - 4*outputSemanticIndex[i])) - 1) & TGSI_WRITEMASK_XYZW; - t->outputs[i] = ureg_DECL_output_masked(ureg, - outputSemanticName[i], - outputSemanticIndex[i], - mask); - } else { - t->outputs[i] = ureg_DECL_output(ureg, - outputSemanticName[i], - outputSemanticIndex[i]); - } + t->outputs[i] = ureg_DECL_output(ureg, + outputSemanticName[i], + outputSemanticIndex[i]); } if (passthrough_edgeflags) emit_edgeflags(t); @@ -4759,8 +4749,7 @@ out: static struct gl_program * get_mesa_program(struct gl_context *ctx, struct gl_shader_program *shader_program, - struct gl_shader *shader, - int num_clip_distances) + struct gl_shader *shader) { glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor(); struct gl_program *prog; @@ -4800,7 +4789,6 @@ get_mesa_program(struct gl_context *ctx, v->options = options; v->glsl_version = ctx->Const.GLSLVersion; v->native_integers = ctx->Const.NativeIntegers; - v->num_clip_distances = num_clip_distances; _mesa_generate_parameters_list_for_uniforms(shader_program, shader, prog->Parameters); @@ -4925,25 +4913,6 @@ get_mesa_program(struct gl_context *ctx, return prog; } -/** - * Searches through the IR for a declaration of gl_ClipDistance and returns the - * declared size of the gl_ClipDistance array. Returns 0 if gl_ClipDistance is - * not declared in the IR. - */ -int get_clip_distance_size(exec_list *ir) -{ - foreach_iter (exec_list_iterator, iter, *ir) { - ir_instruction *inst = (ir_instruction *)iter.get(); - ir_variable *var = inst->as_variable(); - if (var == NULL) continue; - if (!strcmp(var->name, "gl_ClipDistance")) { - return var->type->length; - } - } - - return 0; -} - extern "C" { struct gl_shader * @@ -4982,7 +4951,6 @@ st_new_shader_program(struct gl_context *ctx, GLuint name) GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { - int num_clip_distances[MESA_SHADER_TYPES]; assert(prog->LinkStatus); for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { @@ -4994,11 +4962,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) const struct gl_shader_compiler_options *options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; - /* We have to determine the length of the gl_ClipDistance array before - * the array is lowered to two vec4s by lower_clip_distance(). - */ - num_clip_distances[i] = get_clip_distance_size(ir); - do { unsigned what_to_lower = MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 | LOG_TO_LOG2; @@ -5020,7 +4983,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) || progress; progress = lower_quadop_vector(ir, false) || progress; - progress = lower_clip_distance(ir) || progress; if (options->MaxIfDepth == 0) progress = lower_discard(ir) || progress; @@ -5055,8 +5017,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) if (prog->_LinkedShaders[i] == NULL) continue; - linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i], - num_clip_distances[i]); + linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { static const GLenum targets[] = { |