diff options
author | Ian Romanick <[email protected]> | 2011-10-18 16:01:49 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-11-07 13:33:16 -0800 |
commit | 719909698c67c287a393d2380278e7b7495ae018 (patch) | |
tree | 1a49879205ab93ea2d67db62cd8282b60302bdd7 /src/mesa/state_tracker | |
parent | 143d20c16a33e2f08e834b28c23dbea772591ef9 (diff) |
mesa: Rewrite the way uniforms are tracked and handled
Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*,
glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the
gl_uniform_storage structures in the gl_shader_program.
A couple of notes:
* Like most rewrite-the-world patches, this should be reviewed by
applying the patch and examining the modified functions.
* This leaves a lot of dead code around in linker.cpp and
uniform_query.cpp. This will be deleted in the next patches.
v2: Update the comment block (previously a FINISHME) in _mesa_uniform
about generating GL_INVALID_VALUE when an out-of-range sampler index
is specified.
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 10 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 13 |
2 files changed, 17 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 6c62c5ec70e..1d497e25e39 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -64,6 +64,8 @@ #include "draw/draw_context.h" #include "cso_cache/cso_context.h" +#include "../glsl/ir_uniform.h" + static GLuint double_types[4] = { PIPE_FORMAT_R64_FLOAT, @@ -636,12 +638,12 @@ check_uniforms(struct gl_context *ctx) if (shProg[j] == NULL || !shProg[j]->LinkStatus) continue; - for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) { - const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i]; - if (!u->Initialized) { + for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) { + const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; + if (!u->initialized) { _mesa_warning(ctx, "Using shader with uninitialized uniform: %s", - u->Name); + u->name); } } } diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 529f5f64a2c..531f7395d4d 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2984,12 +2984,12 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, element_type->matrix_columns, element_type->vector_elements, loc, 1, GL_FALSE, (GLfloat *)values); - loc += element_type->matrix_columns; } else { _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, values, element_type->gl_type); - loc += type_size(element_type); } + + loc++; } } @@ -5004,6 +5004,15 @@ get_mesa_program(struct gl_context *ctx, _mesa_reference_program(ctx, &shader->Program, prog); + /* This has to be done last. Any operation the can cause + * prog->ParameterValues to get reallocated (e.g., anything that adds a + * program constant) has to happen before creating this linkage. + */ + _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); + if (!shader_program->LinkStatus) { + return NULL; + } + struct st_vertex_program *stvp; struct st_fragment_program *stfp; struct st_geometry_program *stgp; |