diff options
author | Ilia Mirkin <[email protected]> | 2015-09-08 16:58:43 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-09-08 17:15:02 -0400 |
commit | 458e55d7c5793b02af8b08ebec90906a829d3f65 (patch) | |
tree | b45baf73b34996673ed03e31a00ce06c9a69ac90 /src/mesa/state_tracker | |
parent | 39df725f731f75f488c75a4910169beb352213fb (diff) |
st/mesa: increase viewport bounds limits for GL4 hw
According to the ARB_viewport_array spec, GL4 limit is higher than the
GL3 limit. Also take this opportunity to fix the GL3 limit.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 17f572f80fb..884761c6c30 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -873,8 +873,13 @@ void st_init_extensions(struct pipe_screen *screen, consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS); if (consts->MaxViewports >= 16) { - consts->ViewportBounds.Min = -16384.0; - consts->ViewportBounds.Max = 16384.0; + if (glsl_feature_level >= 400) { + consts->ViewportBounds.Min = -32768.0; + consts->ViewportBounds.Max = 32767.0; + } else { + consts->ViewportBounds.Min = -16384.0; + consts->ViewportBounds.Max = 16383.0; + } extensions->ARB_viewport_array = GL_TRUE; extensions->ARB_fragment_layer_viewport = GL_TRUE; if (extensions->AMD_vertex_shader_layer) |