diff options
author | Brian Paul <[email protected]> | 2008-03-20 17:08:07 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-03-20 17:08:07 -0600 |
commit | 3b3774b1227743147159676795b542c0eb7c2bdf (patch) | |
tree | ef9f0d4b13d5304b67290a86424a32ea47f851c0 /src/mesa/state_tracker | |
parent | 0565e6888a332956661f6bc8b5778b058168e5f9 (diff) |
gallium: catch some out of memory conditions in the texture image code.
st_finalize_texture()'s return code now indicates success/fail instead of
presence of texture border (which we discard earlier).
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 13 |
2 files changed, 13 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 2a711e513df..9aef30f4566 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -64,7 +64,10 @@ update_textures(struct st_context *st) GLboolean flush, retval; retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush); - /* XXX retval indicates whether there's a texture border */ + if (!retval) { + /* out of mem */ + continue; + } st->state.num_textures = unit + 1; } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 306b27c4235..a6c1a353552 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -564,7 +564,8 @@ st_TexImage(GLcontext * ctx, if (!stObj->pt) { guess_and_alloc_texture(ctx->st, stObj, stImage); if (!stObj->pt) { - DBG("guess_and_alloc_texture: failed\n"); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; } } @@ -1379,7 +1380,7 @@ copy_image_data_to_texture(struct st_context *st, /** * Called during state validation. When this function is finished, * the texture object should be ready for rendering. - * \return GL_FALSE if a texture border is present, GL_TRUE otherwise + * \return GL_TRUE for success, GL_FALSE for failure (out of mem) */ GLboolean st_finalize_texture(GLcontext *ctx, @@ -1405,6 +1406,7 @@ st_finalize_texture(GLcontext *ctx, calculate_first_last_level(stObj); firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); +#if 0 /* Fallback case: */ if (firstImage->base.Border) { @@ -1413,7 +1415,7 @@ st_finalize_texture(GLcontext *ctx, } return GL_FALSE; } - +#endif /* If both firstImage and stObj point to a texture which can contain * all active images, favour firstImage. Note that because of the @@ -1466,6 +1468,10 @@ st_finalize_texture(GLcontext *ctx, firstImage->base.Height, firstImage->base.Depth, comp_byte); + if (!stObj->pt) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return GL_FALSE; + } } /* Pull in any images not in the object's texture: @@ -1486,7 +1492,6 @@ st_finalize_texture(GLcontext *ctx, } } - return GL_TRUE; } |