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authorBrian Paul <[email protected]>2008-03-20 17:08:07 -0600
committerBrian Paul <[email protected]>2008-03-20 17:08:07 -0600
commit3b3774b1227743147159676795b542c0eb7c2bdf (patch)
treeef9f0d4b13d5304b67290a86424a32ea47f851c0 /src/mesa/state_tracker
parent0565e6888a332956661f6bc8b5778b058168e5f9 (diff)
gallium: catch some out of memory conditions in the texture image code.
st_finalize_texture()'s return code now indicates success/fail instead of presence of texture border (which we discard earlier).
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c5
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c13
2 files changed, 13 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 2a711e513df..9aef30f4566 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -64,7 +64,10 @@ update_textures(struct st_context *st)
GLboolean flush, retval;
retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
- /* XXX retval indicates whether there's a texture border */
+ if (!retval) {
+ /* out of mem */
+ continue;
+ }
st->state.num_textures = unit + 1;
}
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 306b27c4235..a6c1a353552 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -564,7 +564,8 @@ st_TexImage(GLcontext * ctx,
if (!stObj->pt) {
guess_and_alloc_texture(ctx->st, stObj, stImage);
if (!stObj->pt) {
- DBG("guess_and_alloc_texture: failed\n");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
}
}
@@ -1379,7 +1380,7 @@ copy_image_data_to_texture(struct st_context *st,
/**
* Called during state validation. When this function is finished,
* the texture object should be ready for rendering.
- * \return GL_FALSE if a texture border is present, GL_TRUE otherwise
+ * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
*/
GLboolean
st_finalize_texture(GLcontext *ctx,
@@ -1405,6 +1406,7 @@ st_finalize_texture(GLcontext *ctx,
calculate_first_last_level(stObj);
firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+#if 0
/* Fallback case:
*/
if (firstImage->base.Border) {
@@ -1413,7 +1415,7 @@ st_finalize_texture(GLcontext *ctx,
}
return GL_FALSE;
}
-
+#endif
/* If both firstImage and stObj point to a texture which can contain
* all active images, favour firstImage. Note that because of the
@@ -1466,6 +1468,10 @@ st_finalize_texture(GLcontext *ctx,
firstImage->base.Height,
firstImage->base.Depth,
comp_byte);
+ if (!stObj->pt) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return GL_FALSE;
+ }
}
/* Pull in any images not in the object's texture:
@@ -1486,7 +1492,6 @@ st_finalize_texture(GLcontext *ctx,
}
}
-
return GL_TRUE;
}