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authorBrian <[email protected]>2007-09-11 16:01:17 -0600
committerBrian <[email protected]>2007-09-11 16:01:17 -0600
commit09fbb3837b6aa5dfc6c94f41ab5443820177c569 (patch)
tree760ff57ac6a5fc503c41e9eb783fb82cb5a428e6 /src/mesa/state_tracker
parent5620d66e362acff99dbc748feec1da1e0f997288 (diff)
Implement query object interface.
This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_queryobj.c83
1 files changed, 76 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_cb_queryobj.c b/src/mesa/state_tracker/st_cb_queryobj.c
index 3a8fbde8abd..5b95dd7fd3c 100644
--- a/src/mesa/state_tracker/st_cb_queryobj.c
+++ b/src/mesa/state_tracker/st_cb_queryobj.c
@@ -44,33 +44,102 @@
#include "st_public.h"
+struct st_query_object
+{
+ struct gl_query_object base;
+ struct pipe_query_object pq;
+};
+
+
+/**
+ * Cast wrapper
+ */
+static struct st_query_object *
+st_query_object(struct gl_query_object *q)
+{
+ return (struct st_query_object *) q;
+}
+
+
+static struct gl_query_object *
+st_NewQueryObject(GLcontext *ctx, GLuint id)
+{
+ struct st_query_object *stq = CALLOC_STRUCT(st_query_object);
+ if (stq) {
+ stq->base.Id = id;
+ stq->base.Ready = GL_TRUE;
+ return &stq->base;
+ }
+ return NULL;
+}
+
+
/**
* Do glReadPixels by getting rows from the framebuffer surface with
* get_tile(). Convert to requested format/type with Mesa image routines.
* Image transfer ops are done in software too.
*/
static void
-st_BeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+st_BeginQuery(GLcontext *ctx, struct gl_query_object *q)
{
struct pipe_context *pipe = ctx->st->pipe;
- if (target == GL_SAMPLES_PASSED_ARB) {
- pipe->reset_occlusion_counter(pipe);
+ struct st_query_object *stq = st_query_object(q);
+
+ stq->pq.count = 0;
+
+ switch (q->Target) {
+ case GL_SAMPLES_PASSED_ARB:
+ stq->pq.type = PIPE_QUERY_OCCLUSION_COUNTER;
+ break;
+ case GL_PRIMITIVES_GENERATED_NV:
+ /* someday */
+ stq->pq.type = PIPE_QUERY_PRIMITIVES_GENERATED;
+ break;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV:
+ /* someday */
+ stq->pq.type = PIPE_QUERY_PRIMITIVES_EMITTED;
+ break;
+ default:
+ assert(0);
}
+
+ pipe->begin_query(pipe, &stq->pq);
}
static void
-st_EndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+st_EndQuery(GLcontext *ctx, struct gl_query_object *q)
{
struct pipe_context *pipe = ctx->st->pipe;
- if (target == GL_SAMPLES_PASSED_ARB) {
- q->Result = pipe->get_occlusion_counter(pipe);
- }
+ struct st_query_object *stq = st_query_object(q);
+
+ pipe->end_query(pipe, &stq->pq);
+ stq->base.Ready = stq->pq.ready;
+ if (stq->base.Ready)
+ stq->base.Result = stq->pq.count;
+}
+
+
+static void
+st_WaitQuery(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ /* this function should only be called if we don't have a ready result */
+ assert(!stq->base.Ready);
+
+ pipe->wait_query(pipe, &stq->pq);
+ q->Ready = GL_TRUE;
+ q->Result = stq->pq.count;
}
+
void st_init_query_functions(struct dd_function_table *functions)
{
+ functions->NewQueryObject = st_NewQueryObject;
functions->BeginQuery = st_BeginQuery;
functions->EndQuery = st_EndQuery;
+ functions->WaitQuery = st_WaitQuery;
}