diff options
author | Brian <[email protected]> | 2007-09-11 16:01:17 -0600 |
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committer | Brian <[email protected]> | 2007-09-11 16:01:17 -0600 |
commit | 09fbb3837b6aa5dfc6c94f41ab5443820177c569 (patch) | |
tree | 760ff57ac6a5fc503c41e9eb783fb82cb5a428e6 /src/mesa/state_tracker | |
parent | 5620d66e362acff99dbc748feec1da1e0f997288 (diff) |
Implement query object interface.
This replaces the temporary occlusion counter functions we had before.
Added new ctx->Driver.WaitQuery() function which should block until the result is ready.
Sketch out some code for vertex transformation feedback counters.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_queryobj.c | 83 |
1 files changed, 76 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_cb_queryobj.c b/src/mesa/state_tracker/st_cb_queryobj.c index 3a8fbde8abd..5b95dd7fd3c 100644 --- a/src/mesa/state_tracker/st_cb_queryobj.c +++ b/src/mesa/state_tracker/st_cb_queryobj.c @@ -44,33 +44,102 @@ #include "st_public.h" +struct st_query_object +{ + struct gl_query_object base; + struct pipe_query_object pq; +}; + + +/** + * Cast wrapper + */ +static struct st_query_object * +st_query_object(struct gl_query_object *q) +{ + return (struct st_query_object *) q; +} + + +static struct gl_query_object * +st_NewQueryObject(GLcontext *ctx, GLuint id) +{ + struct st_query_object *stq = CALLOC_STRUCT(st_query_object); + if (stq) { + stq->base.Id = id; + stq->base.Ready = GL_TRUE; + return &stq->base; + } + return NULL; +} + + /** * Do glReadPixels by getting rows from the framebuffer surface with * get_tile(). Convert to requested format/type with Mesa image routines. * Image transfer ops are done in software too. */ static void -st_BeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) +st_BeginQuery(GLcontext *ctx, struct gl_query_object *q) { struct pipe_context *pipe = ctx->st->pipe; - if (target == GL_SAMPLES_PASSED_ARB) { - pipe->reset_occlusion_counter(pipe); + struct st_query_object *stq = st_query_object(q); + + stq->pq.count = 0; + + switch (q->Target) { + case GL_SAMPLES_PASSED_ARB: + stq->pq.type = PIPE_QUERY_OCCLUSION_COUNTER; + break; + case GL_PRIMITIVES_GENERATED_NV: + /* someday */ + stq->pq.type = PIPE_QUERY_PRIMITIVES_GENERATED; + break; + case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV: + /* someday */ + stq->pq.type = PIPE_QUERY_PRIMITIVES_EMITTED; + break; + default: + assert(0); } + + pipe->begin_query(pipe, &stq->pq); } static void -st_EndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) +st_EndQuery(GLcontext *ctx, struct gl_query_object *q) { struct pipe_context *pipe = ctx->st->pipe; - if (target == GL_SAMPLES_PASSED_ARB) { - q->Result = pipe->get_occlusion_counter(pipe); - } + struct st_query_object *stq = st_query_object(q); + + pipe->end_query(pipe, &stq->pq); + stq->base.Ready = stq->pq.ready; + if (stq->base.Ready) + stq->base.Result = stq->pq.count; +} + + +static void +st_WaitQuery(GLcontext *ctx, struct gl_query_object *q) +{ + struct pipe_context *pipe = ctx->st->pipe; + struct st_query_object *stq = st_query_object(q); + + /* this function should only be called if we don't have a ready result */ + assert(!stq->base.Ready); + + pipe->wait_query(pipe, &stq->pq); + q->Ready = GL_TRUE; + q->Result = stq->pq.count; } + void st_init_query_functions(struct dd_function_table *functions) { + functions->NewQueryObject = st_NewQueryObject; functions->BeginQuery = st_BeginQuery; functions->EndQuery = st_EndQuery; + functions->WaitQuery = st_WaitQuery; } |