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authorVinson Lee <[email protected]>2010-08-05 18:21:09 -0700
committerVinson Lee <[email protected]>2010-08-05 18:21:09 -0700
commitf717fd25cc44d7dda5a49dc05337c7ee7c8d2d2f (patch)
treebdda72daeb6f624a21da48e78fe8a6105521bab1 /src/mesa/state_tracker
parent4d10ec4f18cfb6c386feb65805713584ff730652 (diff)
st/mesa: Clean up header file inclusion in st_program.h.
st_program.h Remove p_shader_tokens.h Include st_context.h for st_context symbol. Include p_state.h for PIPE_MAX_SHADER_INPUTS symbol. Remove unnecessary forward declarations. st_cb_bitmap.c st_cb_clear.c Include p_shader_tokens.h now that st_program.h doesn't include it.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c1
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c1
-rw-r--r--src/mesa/state_tracker/st_program.h7
3 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index ba600ccef6d..0b8ecd27cb9 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -46,6 +46,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_simple_shaders.h"
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index ea2414c4a00..246ab2e9579 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -45,6 +45,7 @@
#include "st_program.h"
#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index d779d5a6dde..3805b9a725e 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -36,11 +36,8 @@
#include "main/mtypes.h"
#include "program/program.h"
-#include "pipe/p_shader_tokens.h"
-
-
-struct cso_fragment_shader;
-struct cso_vertex_shader;
+#include "pipe/p_state.h"
+#include "st_context.h"
/**