diff options
author | Marek Olšák <[email protected]> | 2013-01-14 06:57:28 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-01-15 16:47:18 +0100 |
commit | cabe4fbb852f3c335937e3576db85d0143cb6c12 (patch) | |
tree | 38fa5c553351c26b7159b353bc356db5a78a4127 /src/mesa/state_tracker | |
parent | 16a30e201e10278049b6464d21556f59d892ecf0 (diff) |
st/mesa: always assume separate depth and stencil clear is supported
All drivers implement it now.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 118 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 1 |
2 files changed, 22 insertions, 97 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 4aa0bc18ff5..3310e7d72cc 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -65,13 +65,10 @@ void st_init_clear(struct st_context *st) { - struct pipe_screen *pscreen = st->pipe->screen; - memset(&st->clear, 0, sizeof(st->clear)); st->clear.raster.gl_rasterization_rules = 1; st->clear.raster.depth_clip = 1; - st->clear.enable_ds_separate = pscreen->get_param(pscreen, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE); } @@ -333,113 +330,42 @@ clear_with_quad(struct gl_context *ctx, /** - * Determine if we need to clear the depth buffer by drawing a quad. + * Return if the scissor must be enabled during the clear. */ static INLINE GLboolean -check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) +is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb) { - if (ctx->Scissor.Enabled && - (ctx->Scissor.X != 0 || - ctx->Scissor.Y != 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height)) - return GL_TRUE; - - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) - return GL_TRUE; - - return GL_FALSE; -} - - -/** - * Determine if we need to clear the combiend depth/stencil buffer by - * drawing a quad. - */ -static INLINE GLboolean -check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) -{ - const GLuint stencilMax = 0xff; - GLboolean maskStencil - = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; - - assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0); - - if (ctx->Scissor.Enabled && - (ctx->Scissor.X != 0 || - ctx->Scissor.Y != 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height)) - return GL_TRUE; - - if (maskStencil) - return GL_TRUE; - - return GL_FALSE; + return ctx->Scissor.Enabled && + (ctx->Scissor.X > 0 || + ctx->Scissor.Y > 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height); } /** - * Determine if we need to clear the depth buffer by drawing a quad. + * Return if any of the color channels are masked. */ static INLINE GLboolean -check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, - boolean ds_separate) +is_color_masked(struct gl_context *ctx) { - const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format); - - if (ctx->Scissor.Enabled && - (ctx->Scissor.X != 0 || - ctx->Scissor.Y != 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height)) - return GL_TRUE; - - if (!ds_separate && isDS && ctx->DrawBuffer->Visual.stencilBits > 0) - return GL_TRUE; - - return GL_FALSE; + return !ctx->Color.ColorMask[0][0] || + !ctx->Color.ColorMask[0][1] || + !ctx->Color.ColorMask[0][2] || + !ctx->Color.ColorMask[0][3]; } /** - * Determine if we need to clear the stencil buffer by drawing a quad. + * Return if any of the stencil bits are masked. */ static INLINE GLboolean -check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, - boolean ds_separate) +is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb) { - const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format); const GLuint stencilMax = 0xff; - const GLboolean maskStencil - = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0); - - if (maskStencil) - return GL_TRUE; - - if (ctx->Scissor.Enabled && - (ctx->Scissor.X != 0 || - ctx->Scissor.Y != 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height)) - return GL_TRUE; - - /* This is correct, but it is necessary to look at the depth clear - * value held in the surface when it comes time to issue the clear, - * rather than taking depth and stencil clear values from the - * current state. - */ - if (!ds_separate && isDS && ctx->DrawBuffer->Visual.depthBits > 0) - return GL_TRUE; - - return GL_FALSE; + return (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; } @@ -475,7 +401,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) if (!strb || !strb->surface) continue; - if (check_clear_color_with_quad( ctx, rb )) + if (is_scissor_enabled(ctx, rb) || is_color_masked(ctx)) quad_buffers |= PIPE_CLEAR_COLOR; else clear_buffers |= PIPE_CLEAR_COLOR; @@ -488,7 +414,8 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) struct st_renderbuffer *strb = st_renderbuffer(depthRb); if (strb->surface) { - if (check_clear_depth_stencil_with_quad(ctx, depthRb)) + if (is_scissor_enabled(ctx, depthRb) || + is_stencil_masked(ctx, depthRb)) quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL; else clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; @@ -501,8 +428,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) struct st_renderbuffer *strb = st_renderbuffer(depthRb); if (strb->surface) { - if (check_clear_depth_with_quad(ctx, depthRb, - st->clear.enable_ds_separate)) + if (is_scissor_enabled(ctx, depthRb)) quad_buffers |= PIPE_CLEAR_DEPTH; else clear_buffers |= PIPE_CLEAR_DEPTH; @@ -512,8 +438,8 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) struct st_renderbuffer *strb = st_renderbuffer(stencilRb); if (strb->surface) { - if (check_clear_stencil_with_quad(ctx, stencilRb, - st->clear.enable_ds_separate)) + if (is_scissor_enabled(ctx, stencilRb) || + is_stencil_masked(ctx, stencilRb)) quad_buffers |= PIPE_CLEAR_STENCIL; else clear_buffers |= PIPE_CLEAR_STENCIL; diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 2be74b45262..70ee671d0c6 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -172,7 +172,6 @@ struct st_context struct pipe_viewport_state viewport; void *vs; void *fs; - boolean enable_ds_separate; } clear; /** used for anything using util_draw_vertex_buffer */ |