diff options
author | Timothy Arceri <[email protected]> | 2018-03-22 11:52:19 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-04-10 14:43:45 +1000 |
commit | bd4cc54c8bcad0836b92cf60c4d221e5dda38e9b (patch) | |
tree | ed44cd6c45139f7c969e2539d9a08dc900bd313a /src/mesa/state_tracker | |
parent | 222d862cd332dba3c2bd8b28270c3a0d0aed6ec6 (diff) |
st/glsl_to_nir: set paramater value offset as driver location for packed uniforms
This allows us to simplify the code and will also be useful for supporting
bindless textures.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 7 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_nir.h | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_nir_lower_uniforms_to_ubo.c | 12 |
3 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index a5a284fb22a..bcf6a7ceb6a 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -294,11 +294,16 @@ st_nir_assign_uniform_locations(struct gl_context *ctx, if (ctx->Const.PackedDriverUniformStorage) { loc = _mesa_add_sized_state_reference(prog->Parameters, stateTokens, comps, false); + loc = prog->Parameters->ParameterValueOffset[loc]; } else { loc = _mesa_add_state_reference(prog->Parameters, stateTokens); } } else { loc = st_nir_lookup_parameter_index(prog->Parameters, uniform->name); + + if (ctx->Const.PackedDriverUniformStorage) { + loc = prog->Parameters->ParameterValueOffset[loc]; + } } uniform->data.driver_location = loc; @@ -804,7 +809,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, if (st->ctx->Const.PackedDriverUniformStorage) { NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size, (nir_lower_io_options)0); - NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo, prog->Parameters); + NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo); } if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF)) diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h index 3dd78fb1155..1c2e32a5e6f 100644 --- a/src/mesa/state_tracker/st_nir.h +++ b/src/mesa/state_tracker/st_nir.h @@ -36,8 +36,7 @@ struct nir_shader; void st_nir_lower_builtin(struct nir_shader *shader); void st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots, unsigned lower_2plane, unsigned lower_3plane); -bool st_nir_lower_uniforms_to_ubo(struct nir_shader *shader, - const struct gl_program_parameter_list *params); +bool st_nir_lower_uniforms_to_ubo(struct nir_shader *shader); void st_finalize_nir(struct st_context *st, struct gl_program *prog, struct gl_shader_program *shader_program, diff --git a/src/mesa/state_tracker/st_nir_lower_uniforms_to_ubo.c b/src/mesa/state_tracker/st_nir_lower_uniforms_to_ubo.c index b2f8f833bbb..1727f8214a0 100644 --- a/src/mesa/state_tracker/st_nir_lower_uniforms_to_ubo.c +++ b/src/mesa/state_tracker/st_nir_lower_uniforms_to_ubo.c @@ -36,8 +36,7 @@ #include "program/prog_parameter.h" static bool -lower_instr(nir_intrinsic_instr *instr, nir_builder *b, - const struct gl_program_parameter_list *params) +lower_instr(nir_intrinsic_instr *instr, nir_builder *b) { b->cursor = nir_before_instr(&instr->instr); @@ -50,11 +49,9 @@ lower_instr(nir_intrinsic_instr *instr, nir_builder *b, } if (instr->intrinsic == nir_intrinsic_load_uniform) { - unsigned pvo = params->ParameterValueOffset[nir_intrinsic_base(instr)]; - nir_ssa_def *ubo_idx = nir_imm_int(b, 0); nir_ssa_def *ubo_offset = - nir_iadd(b, nir_imm_int(b, 4 * pvo), + nir_iadd(b, nir_imm_int(b, 4 * nir_intrinsic_base(instr)), nir_imul(b, nir_imm_int(b, 4), nir_ssa_for_src(b, instr->src[0], 1))); @@ -77,8 +74,7 @@ lower_instr(nir_intrinsic_instr *instr, nir_builder *b, } bool -st_nir_lower_uniforms_to_ubo(nir_shader *shader, - const struct gl_program_parameter_list *params) +st_nir_lower_uniforms_to_ubo(nir_shader *shader) { bool progress = false; @@ -90,7 +86,7 @@ st_nir_lower_uniforms_to_ubo(nir_shader *shader, nir_foreach_instr_safe(instr, block) { if (instr->type == nir_instr_type_intrinsic) progress |= lower_instr(nir_instr_as_intrinsic(instr), - &builder, params); + &builder); } } |