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authorMathias Fröhlich <[email protected]>2014-09-21 18:09:21 +0200
committerMathias Fröhlich <[email protected]>2014-10-24 19:21:20 +0200
commit6340e609a354770e04192b9b44e91fb06aab0159 (patch)
treea23faaf3f456f4775efd556e2701ad07021ff1b4 /src/mesa/state_tracker
parent8c7ac377b7a859705479a0b421d1dacc53ca240a (diff)
mesa: Refactor viewport transform computation.
This is for preparation of ARB_clip_control. v3: Add comments. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_viewport.c23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c
index 7584f9b3d55..5b992084bd5 100644
--- a/src/mesa/state_tracker/st_atom_viewport.c
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -27,6 +27,7 @@
#include "main/context.h"
+#include "main/viewport.h"
#include "st_context.h"
#include "st_atom.h"
#include "pipe/p_context.h"
@@ -63,21 +64,17 @@ update_viewport( struct st_context *st )
*/
for (i = 0; i < ctx->Const.MaxViewports; i++)
{
- GLfloat x = ctx->ViewportArray[i].X;
- GLfloat y = ctx->ViewportArray[i].Y;
- GLfloat z = ctx->ViewportArray[i].Near;
- GLfloat half_width = ctx->ViewportArray[i].Width * 0.5f;
- GLfloat half_height = ctx->ViewportArray[i].Height * 0.5f;
- GLfloat half_depth = (GLfloat)(ctx->ViewportArray[i].Far - ctx->ViewportArray[i].Near) * 0.5f;
-
- st->state.viewport[i].scale[0] = half_width;
- st->state.viewport[i].scale[1] = half_height * yScale;
- st->state.viewport[i].scale[2] = half_depth;
+ double scale[3], translate[3];
+ _mesa_get_viewport_xform(ctx, i, scale, translate);
+
+ st->state.viewport[i].scale[0] = scale[0];
+ st->state.viewport[i].scale[1] = scale[1] * yScale;
+ st->state.viewport[i].scale[2] = scale[2];
st->state.viewport[i].scale[3] = 1.0;
- st->state.viewport[i].translate[0] = half_width + x;
- st->state.viewport[i].translate[1] = (half_height + y) * yScale + yBias;
- st->state.viewport[i].translate[2] = half_depth + z;
+ st->state.viewport[i].translate[0] = translate[0];
+ st->state.viewport[i].translate[1] = translate[1] * yScale + yBias;
+ st->state.viewport[i].translate[2] = translate[2];
st->state.viewport[i].translate[3] = 0.0;
}