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authorDave Airlie <[email protected]>2011-12-10 17:30:37 +0000
committerDave Airlie <[email protected]>2011-12-10 17:30:37 +0000
commit72cb103cf518c86d8d094380d9f8e16650a0060b (patch)
treeca4c1175655a03e2106a45c1d93e0a38e41f4570 /src/mesa/state_tracker
parentb1a8b7b0196c73bcfe488cbfc9e9fcd1d7ce7d9b (diff)
st/mesa: move frag depth up a level.
This fixes the segfault, and seems to put this closer to where other properties are being set. Hopefully it still conforms. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp19
-rw-r--r--src/mesa/state_tracker/st_program.c19
2 files changed, 19 insertions, 19 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index cd4db255f54..6cc655d70cf 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4557,25 +4557,6 @@ st_translate_program(
interpMode[i]);
}
- if (program->shader_program->FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) {
- switch (program->shader_program->FragDepthLayout) {
- case FRAG_DEPTH_LAYOUT_ANY:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_ANY);
- break;
- case FRAG_DEPTH_LAYOUT_GREATER:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_GREATER);
- break;
- case FRAG_DEPTH_LAYOUT_LESS:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_LESS);
- break;
- case FRAG_DEPTH_LAYOUT_UNCHANGED:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
- break;
- default:
- assert(0);
- }
- }
-
if (proginfo->InputsRead & FRAG_BIT_WPOS) {
/* Must do this after setting up t->inputs, and before
* emitting constant references, below:
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 768da5114e6..04d3ef60f51 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -649,6 +649,25 @@ st_translate_fragment_program(struct st_context *st,
if (write_all == GL_TRUE)
ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
+ if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) {
+ switch (stfp->Base.FragDepthLayout) {
+ case FRAG_DEPTH_LAYOUT_ANY:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_ANY);
+ break;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_GREATER);
+ break;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_LESS);
+ break;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
+ break;
+ default:
+ assert(0);
+ }
+ }
+
if (stfp->glsl_to_tgsi)
st_translate_program(st->ctx,
TGSI_PROCESSOR_FRAGMENT,