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authorMarek Olšák <[email protected]>2016-07-15 15:44:29 +0200
committerMarek Olšák <[email protected]>2016-07-22 22:34:49 +0200
commitd17b35e671ae7c6ab6b89973506d12b958d2264d (patch)
tree299af8d8958fe2dd3850d22a99ad2f08fb82e219 /src/mesa/state_tracker
parent4cdc482283f87b2325d51f5d6369fa44434902ae (diff)
gallium: add PIPE_FLUSH_DEFERRED
There are 2 uses: - Asynchronous flushing for multithreaded drivers. - Return a fence without flushing (mid-command-buffer fence). The driver can defer flushing until fence_finish is called. This is required to make Bioshock Infinite faster, which creates 1000 fences (flushes) per frame. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_syncobj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
index ec2687fba53..69f2a289ada 100644
--- a/src/mesa/state_tracker/st_cb_syncobj.c
+++ b/src/mesa/state_tracker/st_cb_syncobj.c
@@ -73,7 +73,7 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
assert(so->fence == NULL);
- pipe->flush(pipe, &so->fence, 0);
+ pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
}
static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)