diff options
author | Keith Whitwell <[email protected]> | 2009-10-02 15:36:47 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-10-02 19:03:15 +0100 |
commit | 918199fb0f5d84121e0ac5821168cd0e886b22e9 (patch) | |
tree | fe23b153b93f547b037cd832527ba4ae41262324 /src/mesa/state_tracker | |
parent | 316b4ddcf770e453b888ff7fbf96cb0aec1ce106 (diff) |
mesa/st: don't reuse vertex buffers for bitmap, clear quads
Currently using max_slots > 1 will cause synchronous rendering
if the driver flushes its command buffers between one bitmap and the
next.
Need to improve buffer_write to allow NO_WAIT (as well as no_flush)
updates to buffers where we know there is no conflict with previous
data.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 13 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 13 |
2 files changed, 24 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 902fb38d1a7..a22fa68299b 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -330,7 +330,18 @@ setup_bitmap_vertex_data(struct st_context *st, const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - const GLuint max_slots = 4096 / sizeof(st->bitmap.vertices); + + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as + * no_flush) updates to buffers where we know there is no conflict + * with previous data. Currently using max_slots > 1 will cause + * synchronous rendering if the driver flushes its command buffers + * between one bitmap and the next. Our flush hook below isn't + * sufficient to catch this as the driver doesn't tell us when it + * flushes its own command buffers. Until this gets fixed, pay the + * price of allocating a new buffer for each bitmap cache-flush to + * avoid synchronous rendering. + */ + const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */ GLuint i; if (st->bitmap.vbuf_slot >= max_slots) { diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 8a8c99f7e17..36510720a4c 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -116,7 +116,18 @@ draw_quad(GLcontext *ctx, { struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; - const GLuint max_slots = 1024 / sizeof(st->clear.vertices); + + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as + * no_flush) updates to buffers where we know there is no conflict + * with previous data. Currently using max_slots > 1 will cause + * synchronous rendering if the driver flushes its command buffers + * between one bitmap and the next. Our flush hook below isn't + * sufficient to catch this as the driver doesn't tell us when it + * flushes its own command buffers. Until this gets fixed, pay the + * price of allocating a new buffer for each bitmap cache-flush to + * avoid synchronous rendering. + */ + const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */ GLuint i; if (st->clear.vbuf_slot >= max_slots) { |