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authorBrian Paul <[email protected]>2009-09-03 09:41:41 -0600
committerBrian Paul <[email protected]>2009-09-03 09:42:38 -0600
commit2f6d2a9e27f8582591dc60655f7d7b14d7552bbc (patch)
tree899c13067d3dd04223bf214e43209e32878cf041 /src/mesa/state_tracker
parent848ab8be8c34b00b2afe6120882f8c29f047ced5 (diff)
mesa: change ctx->Driver.BufferData() to return GLboolean for success/failure
Return GL_FALSE if we failed to allocate the buffer. Then raise GL_OUT_OF_MEMORY in core Mesa.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 69dd76d0837..8e09d0b9324 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -134,9 +134,10 @@ st_bufferobj_get_subdata(GLcontext *ctx,
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If data is NULL,
* memory will be allocated, but no copy will occur.
- * Called via glBufferDataARB().
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
*/
-static void
+static GLboolean
st_bufferobj_data(GLcontext *ctx,
GLenum target,
GLsizeiptrARB size,
@@ -172,13 +173,13 @@ st_bufferobj_data(GLcontext *ctx,
st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size );
if (!st_obj->buffer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB");
- return;
+ return GL_FALSE;
}
if (data)
st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0,
size, data);
+ return GL_TRUE;
}