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authorMarek Olšák <[email protected]>2015-05-28 23:24:08 +0200
committerMarek Olšák <[email protected]>2015-07-23 00:59:27 +0200
commitfb800b3dcd32ddb6f57143b46105d677eb01da80 (patch)
treed4ff07137695c7484afabdc8ebb6474b3fd9b184 /src/mesa/state_tracker
parent0cfac917554aeb46bd78ba5b5f5ee1c8ed1d68bc (diff)
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
There is no way to lower them, because the array sizes are unknown at compile time. Based on a patch from: Fabian Bieler <[email protected]> v2: add comments Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index c9d40c578ef..b727c5e9c93 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5833,7 +5833,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
*/
if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput ||
options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) {
- lower_variable_index_to_cond_assign(ir,
+ lower_variable_index_to_cond_assign(prog->_LinkedShaders[i]->Stage, ir,
options->EmitNoIndirectInput,
options->EmitNoIndirectOutput,
options->EmitNoIndirectTemp,