diff options
author | Marek Olšák <[email protected]> | 2013-05-02 01:22:48 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-05-11 23:44:55 +0200 |
commit | d27d29f1a67babd93091d34aae4c2784a8d62f31 (patch) | |
tree | 06a98060fafaffe914009be4b7a3508268e7e0ad /src/mesa/state_tracker | |
parent | 5471e3949cb6482f1a6dcb969332f2544a758e46 (diff) |
mesa: consolidate definitions of max texture image units
Shaders are unified on most hardware (= same limits in all stages).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 662645b3716..a72728c1a82 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -98,7 +98,7 @@ void st_init_limits(struct st_context *st) c->MaxVertexTextureImageUnits = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS), - MAX_VERTEX_TEXTURE_IMAGE_UNITS); + MAX_TEXTURE_IMAGE_UNITS); c->MaxCombinedTextureImageUnits = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS), |