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authorDave Airlie <[email protected]>2015-04-20 10:30:53 +1000
committerDave Airlie <[email protected]>2015-07-23 17:26:09 +1000
commitc3fad009c54fb526d236fd10f4377ce7fbb54459 (patch)
tree4f22f5b8321819d7cfb1a28ad32ec55ef5488601 /src/mesa/state_tracker
parenta922c279930ec1ab34506ca2e24d8a62a297ea33 (diff)
st/mesa: enable shader subroutine
since this touches drivers, only enable it on gallium for now for drivers reporting GLSL 1.30 or above. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index dc5cdfd1fe7..13d636fede0 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -710,6 +710,7 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->OES_depth_texture_cube_map = GL_TRUE;
extensions->ARB_shading_language_420pack = GL_TRUE;
extensions->ARB_texture_query_levels = GL_TRUE;
+ extensions->ARB_shader_subroutine = GL_TRUE;
if (!options->disable_shader_bit_encoding) {
extensions->ARB_shader_bit_encoding = GL_TRUE;