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authorMarek Olšák <[email protected]>2015-06-26 16:28:53 +0200
committerMarek Olšák <[email protected]>2015-07-05 15:08:59 +0200
commitbd214f030f1cb102a7fe41f40f140d4de2b304c0 (patch)
tree544cbe81c85b7a5f8d8212362ebc9c449f98bd45 /src/mesa/state_tracker
parent3da1c7919d0dffee3887f390fcf29893016e3043 (diff)
gallium: use fence_finish instead of fence_signalled in state trackers
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_syncobj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
index 6d875b851a2..d23c93d98d8 100644
--- a/src/mesa/state_tracker/st_cb_syncobj.c
+++ b/src/mesa/state_tracker/st_cb_syncobj.c
@@ -81,7 +81,7 @@ static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
- if (so->fence && screen->fence_signalled(screen, so->fence)) {
+ if (so->fence && screen->fence_finish(screen, so->fence, 0)) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}