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authorTimur Kristóf <[email protected]>2019-02-28 10:53:11 +0100
committerEric Anholt <[email protected]>2019-03-05 19:13:27 +0000
commit6684e039eba9c2e9602b1cc9d5177f69e478ff46 (patch)
treef2d93cf6d84b5a2c44d41e57980e22905c10a1fb /src/mesa/state_tracker
parent909d1f50f3ffc62d5a23669ad0bc8eedb9416af0 (diff)
nir: Add multiplier argument to nir_lower_uniforms_to_ubo.
Note that locations can be set in different units, and the multiplier argument caters to supporting these different units. For example, st_glsl_to_nir uses dwords (4 bytes) so the multiplier should be 4, while tgsi_to_nir uses bytes, so the multiplier should be 16. Signed-Off-By: Timur Kristóf <[email protected]> Tested-by: Andre Heider <[email protected]> Tested-by: Rob Clark <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp2
-rw-r--r--src/mesa/state_tracker/st_nir_builtins.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 84638fd88a5..dab98f18604 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -991,7 +991,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
if (st->ctx->Const.PackedDriverUniformStorage) {
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
(nir_lower_io_options)0);
- NIR_PASS_V(nir, nir_lower_uniforms_to_ubo);
+ NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 4);
}
st_nir_lower_samplers(screen, nir, shader_program, prog);
diff --git a/src/mesa/state_tracker/st_nir_builtins.c b/src/mesa/state_tracker/st_nir_builtins.c
index ce00b5e1671..8ec320cbb9c 100644
--- a/src/mesa/state_tracker/st_nir_builtins.c
+++ b/src/mesa/state_tracker/st_nir_builtins.c
@@ -66,7 +66,7 @@ st_nir_finish_builtin_shader(struct st_context *st,
if (st->ctx->Const.PackedDriverUniformStorage) {
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
(nir_lower_io_options)0);
- NIR_PASS_V(nir, nir_lower_uniforms_to_ubo);
+ NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 4);
}
struct pipe_shader_state state = {