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authorIan Romanick <[email protected]>2013-06-10 10:33:59 -0700
committerIan Romanick <[email protected]>2013-06-12 16:30:06 -0700
commit5097f358419c067a71e96e39764b3bb0a716bdbb (patch)
tree5b84db82f7a16836baf6018ca397ae180f1e75f4 /src/mesa/state_tracker
parent4cce4efaa38e95c121343565de5e517345d6a9dd (diff)
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
This will be used in the next commit. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-and-tested-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f8176eb77b2..d6796d7a11e 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -3096,7 +3096,7 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
"Couldn't find uniform for initializer %s\n", name);
return;
}
- int loc = _mesa_uniform_merge_location_offset(index, offset);
+ int loc = _mesa_uniform_merge_location_offset(shader_program, index, offset);
for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
ir_constant *element;