diff options
author | Marek Olšák <[email protected]> | 2017-06-09 20:51:20 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | 480bf7731bf54ac936ec7edfa977aeeb377745b6 (patch) | |
tree | 15f17a18a1eb04857a5c051967c36930ae336740 /src/mesa/state_tracker | |
parent | c2408838c83719cb133332c7adac71ef50503259 (diff) |
mesa: stop using _NEW_STENCIL with st/mesa, use DriverFlags.NewStencil instead
This bypasses _mesa_update_state_locked.
Before:
DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 3.99 million
DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.56 million
After:
DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.93 million
DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 5.84 million
It's quite a difference in the draw call rate when ctx->NewState stays
equal to 0 the whole time.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index a0bd9ea7e38..b7bdc47bd53 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -193,8 +193,7 @@ st_invalidate_state(struct gl_context * ctx) /* These set a subset of flags set by _NEW_BUFFERS, so we only have to * check them when _NEW_BUFFERS isn't set. */ - if (new_state & (_NEW_DEPTH | - _NEW_STENCIL)) + if (new_state & _NEW_DEPTH) st->dirty |= ST_NEW_DSA; if (new_state & _NEW_PROGRAM) @@ -523,6 +522,7 @@ static void st_init_driver_flags(struct st_context *st) f->NewFramebufferSRGB = ST_NEW_FB_STATE; f->NewScissorRect = ST_NEW_SCISSOR; f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER; + f->NewStencil = ST_NEW_DSA; } struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, |