diff options
author | Marek Olšák <[email protected]> | 2011-09-27 22:22:06 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-09-30 23:19:52 +0200 |
commit | f5bfe54a34d9c8cd5de2b096d0e8486fe0d990a7 (patch) | |
tree | 5c61a58b22bd018661f8b4f12e5974bf07b18c20 /src/mesa/state_tracker | |
parent | 557c3febdfd88ba1a41d3e8e0221e447d491c343 (diff) |
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 27fff39a8b6..2be191cc10e 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -90,11 +90,13 @@ void st_init_limits(struct st_context *st) = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS); c->MaxTextureImageUnits - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), + = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, + PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS), MAX_TEXTURE_IMAGE_UNITS); c->MaxVertexTextureImageUnits - = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), + = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX, + PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS), MAX_VERTEX_TEXTURE_IMAGE_UNITS); c->MaxCombinedTextureImageUnits |