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authorZack Rusin <[email protected]>2013-05-24 16:08:39 -0400
committerZack Rusin <[email protected]>2013-05-25 09:49:20 -0400
commiteaabb4ead07ae043ecc789024028e225ebd0f318 (patch)
tree3cd3788f1f6ba45b5855e6858b306f3f6d880500 /src/mesa/state_tracker
parente6efb900e7a7601797b2e8263388fe72f6820e9b (diff)
gallium: Add support for multiple viewports
Gallium supported only a single viewport/scissor combination. This commit changes the interface to allow us to add support for multiple viewports/scissors. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_scissor.c2
-rw-r--r--src/mesa/state_tracker/st_draw_feedback.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c
index eb13877787b..19c2cd2fbb3 100644
--- a/src/mesa/state_tracker/st_atom_scissor.c
+++ b/src/mesa/state_tracker/st_atom_scissor.c
@@ -86,7 +86,7 @@ update_scissor( struct st_context *st )
if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) {
/* state has changed */
st->state.scissor = scissor; /* struct copy */
- st->pipe->set_scissor_state(st->pipe, &scissor); /* activate */
+ st->pipe->set_scissor_states(st->pipe, 0, 1, &scissor); /* activate */
}
}
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
index fe66b99d562..b19d913e5d5 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -133,7 +133,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
* code sends state updates to the pipe, not to our private draw module.
*/
assert(draw);
- draw_set_viewport_state(draw, &st->state.viewport);
+ draw_set_viewport_states(draw, 0, 1, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);