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authorMarek Olšák <[email protected]>2014-10-14 11:06:48 +0200
committerMarek Olšák <[email protected]>2015-05-16 14:51:22 +0200
commit2420ee497a14ca36ea05b275ea74e5c3a4432a59 (patch)
tree03ff668699aa0fe260ef6ce8ae64de9f6f77212b /src/mesa/state_tracker
parented1b273ffcab0e2089899f3be7e31b2bc49f7ef3 (diff)
gallium: disable tessellation shaders for meta ops
Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c8
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c6
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c8
-rw-r--r--src/mesa/state_tracker/st_cb_drawtex.c6
4 files changed, 26 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 2107ab16739..c881e194f70 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -452,6 +452,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_fragment_shader(cso);
cso_save_stream_outputs(cso);
cso_save_vertex_shader(cso);
+ cso_save_tessctrl_shader(cso);
+ cso_save_tesseval_shader(cso);
cso_save_geometry_shader(cso);
cso_save_vertex_elements(cso);
cso_save_aux_vertex_buffer_slot(cso);
@@ -466,7 +468,9 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, st->bitmap.vs);
- /* geometry shader state: disabled */
+ /* disable other shaders */
+ cso_set_tessctrl_shader_handle(cso, NULL);
+ cso_set_tesseval_shader_handle(cso, NULL);
cso_set_geometry_shader_handle(cso, NULL);
/* user samplers, plus our bitmap sampler */
@@ -536,6 +540,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_viewport(cso);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
+ cso_restore_tessctrl_shader(cso);
+ cso_restore_tesseval_shader(cso);
cso_restore_geometry_shader(cso);
cso_restore_vertex_elements(cso);
cso_restore_aux_vertex_buffer_slot(cso);
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index f10e9063ac7..137fac8a9a9 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -265,6 +265,8 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
cso_save_fragment_shader(st->cso_context);
cso_save_stream_outputs(st->cso_context);
cso_save_vertex_shader(st->cso_context);
+ cso_save_tessctrl_shader(st->cso_context);
+ cso_save_tesseval_shader(st->cso_context);
cso_save_geometry_shader(st->cso_context);
cso_save_vertex_elements(st->cso_context);
cso_save_aux_vertex_buffer_slot(st->cso_context);
@@ -347,6 +349,8 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
}
set_fragment_shader(st);
+ cso_set_tessctrl_shader_handle(st->cso_context, NULL);
+ cso_set_tesseval_shader_handle(st->cso_context, NULL);
if (num_layers > 1)
set_vertex_shader_layered(st);
@@ -371,6 +375,8 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
cso_restore_viewport(st->cso_context);
cso_restore_fragment_shader(st->cso_context);
cso_restore_vertex_shader(st->cso_context);
+ cso_restore_tessctrl_shader(st->cso_context);
+ cso_restore_tesseval_shader(st->cso_context);
cso_restore_geometry_shader(st->cso_context);
cso_restore_vertex_elements(st->cso_context);
cso_restore_aux_vertex_buffer_slot(st->cso_context);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 3edf31bad52..a6a98c83aa6 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -693,6 +693,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_fragment_shader(cso);
cso_save_stream_outputs(cso);
cso_save_vertex_shader(cso);
+ cso_save_tessctrl_shader(cso);
+ cso_save_tesseval_shader(cso);
cso_save_geometry_shader(cso);
cso_save_vertex_elements(cso);
cso_save_aux_vertex_buffer_slot(cso);
@@ -746,7 +748,9 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, driver_vp);
- /* geometry shader state: disabled */
+ /* disable other shaders */
+ cso_set_tessctrl_shader_handle(cso, NULL);
+ cso_set_tesseval_shader_handle(cso, NULL);
cso_set_geometry_shader_handle(cso, NULL);
/* texture sampling state: */
@@ -816,6 +820,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
+ cso_restore_tessctrl_shader(cso);
+ cso_restore_tesseval_shader(cso);
cso_restore_geometry_shader(cso);
cso_restore_vertex_elements(cso);
cso_restore_aux_vertex_buffer_slot(cso);
diff --git a/src/mesa/state_tracker/st_cb_drawtex.c b/src/mesa/state_tracker/st_cb_drawtex.c
index 1420b96e55a..2af4f6d4cf6 100644
--- a/src/mesa/state_tracker/st_cb_drawtex.c
+++ b/src/mesa/state_tracker/st_cb_drawtex.c
@@ -229,6 +229,8 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_save_viewport(cso);
cso_save_stream_outputs(cso);
cso_save_vertex_shader(cso);
+ cso_save_tessctrl_shader(cso);
+ cso_save_tesseval_shader(cso);
cso_save_geometry_shader(cso);
cso_save_vertex_elements(cso);
cso_save_aux_vertex_buffer_slot(cso);
@@ -238,6 +240,8 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
semantic_names, semantic_indexes);
cso_set_vertex_shader_handle(cso, vs);
}
+ cso_set_tessctrl_shader_handle(cso, NULL);
+ cso_set_tesseval_shader_handle(cso, NULL);
cso_set_geometry_shader_handle(cso, NULL);
for (i = 0; i < numAttribs; i++) {
@@ -279,6 +283,8 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
/* restore state */
cso_restore_viewport(cso);
cso_restore_vertex_shader(cso);
+ cso_restore_tessctrl_shader(cso);
+ cso_restore_tesseval_shader(cso);
cso_restore_geometry_shader(cso);
cso_restore_vertex_elements(cso);
cso_restore_aux_vertex_buffer_slot(cso);