diff options
author | Jakob Bornecrantz <[email protected]> | 2011-03-05 13:27:00 +0100 |
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committer | Jakob Bornecrantz <[email protected]> | 2011-03-12 19:39:45 +0100 |
commit | 1a79064da12a8be71dca7656e5eebc4b85d2b35f (patch) | |
tree | c171bb2f0988a3889579f5d02773585694b89aa6 /src/mesa/state_tracker | |
parent | 7339915a4bfb563c5986d139e83aa7664f346e89 (diff) |
gallium: Delay the creation of simple helper shaders
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 54 |
1 files changed, 38 insertions, 16 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 0e0c4326ed7..1eb748e0d5d 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -63,26 +63,12 @@ void st_init_clear(struct st_context *st) { - struct pipe_context *pipe = st->pipe; struct pipe_screen *pscreen = st->pipe->screen; memset(&st->clear, 0, sizeof(st->clear)); st->clear.raster.gl_rasterization_rules = 1; st->clear.enable_ds_separate = pscreen->get_param(pscreen, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE); - - /* fragment shader state: color pass-through program */ - st->clear.fs = util_make_fragment_passthrough_shader(pipe); - - /* vertex shader state: color/position pass-through */ - { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_COLOR }; - const uint semantic_indexes[] = { 0, 0 }; - st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2, - semantic_names, - semantic_indexes); - } } @@ -108,6 +94,42 @@ st_destroy_clear(struct st_context *st) /** + * Helper function to set the fragment shaders. + */ +static INLINE void +set_fragment_shader(struct st_context *st) +{ + if (!st->clear.fs) + st->clear.fs = util_make_fragment_passthrough_shader(st->pipe); + + cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); +} + + +/** + * Helper function to set the vertex shader. + */ +static INLINE void +set_vertex_shader(struct st_context *st) +{ + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ + if (!st->clear.vs) + { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_COLOR }; + const uint semantic_indexes[] = { 0, 0 }; + st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, + semantic_names, + semantic_indexes); + } + + cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); +} + + +/** * Draw a screen-aligned quadrilateral. * Coords are clip coords with y=0=bottom. */ @@ -297,8 +319,8 @@ clear_with_quad(struct gl_context *ctx, } cso_set_clip(st->cso_context, &st->clear.clip); - cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); - cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); + set_fragment_shader(st); + set_vertex_shader(st); if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { st_translate_color(ctx->Color.ClearColor, |