diff options
author | Brian Paul <[email protected]> | 2010-10-15 17:01:56 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-10-15 17:01:56 -0600 |
commit | cba65f7e0e0269bbb30efd886dd7868f5e3ccc38 (patch) | |
tree | 5ddb7048766a32eefd8ad54a8fde8000bd92fdd7 /src/mesa/state_tracker | |
parent | 61a467e515c31eb6b97b039bc3f97dbe6eafa7cb (diff) |
st/mesa: reformatting in st_cb_drawpixels.c
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 52 |
1 files changed, 32 insertions, 20 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index e49aba60ad0..1a45c0fed39 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -38,27 +38,27 @@ #include "main/texstore.h" #include "program/program.h" #include "program/prog_print.h" +#include "program/prog_instruction.h" -#include "st_debug.h" -#include "st_context.h" #include "st_atom.h" #include "st_atom_constbuf.h" -#include "st_program.h" #include "st_cb_drawpixels.h" #include "st_cb_readpixels.h" #include "st_cb_fbo.h" +#include "st_context.h" +#include "st_debug.h" #include "st_format.h" +#include "st_program.h" #include "st_texture.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" -#include "util/u_inlines.h" #include "tgsi/tgsi_ureg.h" -#include "util/u_tile.h" #include "util/u_draw_quad.h" #include "util/u_format.h" +#include "util/u_inlines.h" #include "util/u_math.h" -#include "program/prog_instruction.h" +#include "util/u_tile.h" #include "cso_cache/cso_context.h" @@ -168,7 +168,8 @@ combined_drawpix_fragment_program(struct gl_context *ctx) * \return pointer to the Gallium driver fragment shader */ static void * -make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean write_stencil) +make_fragment_shader_z(struct st_context *st, GLboolean write_depth, + GLboolean write_stencil) { struct gl_context *ctx = st->ctx; struct gl_program *p; @@ -200,8 +201,8 @@ make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean w } _mesa_init_instructions(p->Instructions, p->NumInstructions); - /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ if (write_depth) { + /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ p->Instructions[ic].Opcode = OPCODE_TEX; p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH; @@ -214,6 +215,7 @@ make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean w } if (write_stencil) { + /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ p->Instructions[ic].Opcode = OPCODE_TEX; p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL; @@ -262,8 +264,7 @@ make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor) { if (!st->drawpix.vert_shaders[passColor]) { - struct ureg_program *ureg = - ureg_create( TGSI_PROCESSOR_VERTEX ); + struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); if (ureg == NULL) return NULL; @@ -353,7 +354,8 @@ make_texture(struct st_context *st, baseFormat = base_format(format); - mformat = st_ChooseTextureFormat_renderable(ctx, baseFormat, format, type, GL_FALSE); + mformat = st_ChooseTextureFormat_renderable(ctx, baseFormat, + format, type, GL_FALSE); assert(mformat); pipeFormat = st_mesa_format_to_pipe_format(mformat); @@ -526,7 +528,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, void *driver_vp, void *driver_fp, const GLfloat *color, - GLboolean invertTex, GLboolean write_depth, GLboolean write_stencil) + GLboolean invertTex, + GLboolean write_depth, GLboolean write_stencil) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; @@ -539,7 +542,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* XXX if DrawPixels image is larger than max texture size, break * it up into chunks. */ - maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); + maxSize = 1 << (pipe->screen->get_param(pipe->screen, + PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); assert(width <= maxSize); assert(height <= maxSize); @@ -691,7 +695,8 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, } if(format != GL_DEPTH_STENCIL && - util_format_get_component_bits(strb->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) + util_format_get_component_bits(strb->format, + UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) usage = PIPE_TRANSFER_READ_WRITE; else usage = PIPE_TRANSFER_WRITE; @@ -809,7 +814,8 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, * Called via ctx->Driver.DrawPixels() */ static void -st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, +st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { @@ -835,7 +841,8 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) goto stencil_fallback; - tex_format = st_choose_format(st->pipe->screen, base_format(format), PIPE_TEXTURE_2D, + tex_format = st_choose_format(st->pipe->screen, base_format(format), + PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED) stencil_format = PIPE_FORMAT_X24S8_USCALED; @@ -876,12 +883,14 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h if (sv[0]) { if (write_stencil) { - sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, stencil_format); + sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, + stencil_format); num_sampler_view++; } draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], - width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, + width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, sv, num_sampler_view, driver_vp, @@ -895,6 +904,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h } } return; + stencil_fallback: draw_stencil_pixels(ctx, x, y, width, height, format, type, unpack, pixels); @@ -933,7 +943,8 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &ctx->DefaultPacking, buffer); - if(util_format_get_component_bits(rbDraw->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) + if (util_format_get_component_bits(rbDraw->format, + UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) usage = PIPE_TRANSFER_READ_WRITE; else usage = PIPE_TRANSFER_WRITE; @@ -1066,7 +1077,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, srcFormat = rbRead->texture->format; - if (screen->is_format_supported(screen, srcFormat, st->internal_target, sample_count, + if (screen->is_format_supported(screen, srcFormat, st->internal_target, + sample_count, PIPE_BIND_SAMPLER_VIEW, 0)) { texFormat = srcFormat; } |