diff options
author | Brian Paul <[email protected]> | 2009-04-09 14:27:36 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-04-09 15:02:47 -0600 |
commit | 5facd7986ace899673499f396897469720476799 (patch) | |
tree | 9b5cb9358770f16ac8681db6c57c8192ab43a9bc /src/mesa/state_tracker | |
parent | 790a18f2c2a4df78cf4b4f88e55036d54324497a (diff) |
st: reformatting and clean-ups in texture code
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 162 |
1 files changed, 67 insertions, 95 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 8013e69e8e1..942f4a5575b 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -381,7 +381,7 @@ st_TexImage(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, struct gl_texture_object *texObj, struct gl_texture_image *texImage, - GLsizei imageSize, int compressed) + GLsizei imageSize, GLboolean compressed) { struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); @@ -395,8 +395,7 @@ st_TexImage(GLcontext * ctx, /* gallium does not support texture borders, strip it off */ if (border) { - strip_texture_border(border, &width, &height, &depth, - unpack, &unpackNB); + strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); unpack = &unpackNB; texImage->Width = width; texImage->Height = height; @@ -516,7 +515,8 @@ st_TexImage(GLcontext * ctx, pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, unpack, "glCompressedTexImage"); - } else { + } + else { pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, format, type, pixels, unpack, "glTexImage"); @@ -565,7 +565,7 @@ st_TexImage(GLcontext * ctx, else { GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height, format, type); - int i; + GLint i; const GLubyte *src = (const GLubyte *) pixels; for (i = 0; i++ < depth;) { @@ -616,9 +616,9 @@ st_TexImage3D(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_TexImage(ctx, 3, target, level, - internalFormat, width, height, depth, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, + border, format, type, pixels, unpack, texObj, texImage, + 0, GL_FALSE); } @@ -632,9 +632,8 @@ st_TexImage2D(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_TexImage(ctx, 2, target, level, - internalFormat, width, height, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); } @@ -648,9 +647,8 @@ st_TexImage1D(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_TexImage(ctx, 1, target, level, - internalFormat, width, 1, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); } @@ -662,9 +660,8 @@ st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_TexImage(ctx, 2, target, level, - internalFormat, width, height, 1, border, - 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1); + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); } @@ -676,15 +673,14 @@ static void st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, - struct gl_texture_image *texImage, int compressed) + struct gl_texture_image *texImage, GLboolean compressed) { struct st_texture_image *stImage = st_texture_image(texImage); GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, format, type); - GLuint depth; - GLuint i; + GLuint depth, i; GLubyte *dest; /* Map */ @@ -719,7 +715,8 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, if (compressed) { _mesa_get_compressed_teximage(ctx, target, level, dest, texObj, texImage); - } else { + } + else { _mesa_get_teximage(ctx, target, level, format, type, dest, texObj, texImage); } @@ -750,8 +747,8 @@ st_GetTexImage(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_get_tex_image(ctx, target, level, format, type, pixels, - texObj, texImage, 0); + st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, + GL_FALSE); } @@ -761,17 +758,14 @@ st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_get_tex_image(ctx, target, level, 0, 0, pixels, - (struct gl_texture_object *) texObj, - (struct gl_texture_image *) texImage, 1); + st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, + GL_TRUE); } static void -st_TexSubimage(GLcontext * ctx, - GLint dims, - GLenum target, GLint level, +st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, @@ -783,7 +777,7 @@ st_TexSubimage(GLcontext * ctx, GLuint dstRowStride; GLuint srcImageStride = _mesa_image_image_stride(packing, width, height, format, type); - int i; + GLint i; const GLubyte *src; DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, @@ -852,73 +846,58 @@ st_TexSubimage(GLcontext * ctx, static void -st_TexSubImage3D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - st_TexSubimage(ctx, 3, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, packing, texObj, texImage); + st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, type, + pixels, packing, texObj, texImage); } static void -st_TexSubImage2D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - st_TexSubimage(ctx, 2, target, level, - xoffset, yoffset, 0, - width, height, 1, - format, type, pixels, packing, texObj, texImage); + st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, + width, height, 1, format, type, + pixels, packing, texObj, texImage); } static void -st_TexSubImage1D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - st_TexSubimage(ctx, 1, target, level, - xoffset, 0, 0, - width, 1, 1, + st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, type, pixels, packing, texObj, texImage); } /** - * Do a CopyTexSubImage operation using a read transfer from the source, a write - * transfer to the destination and get_tile()/put_tile() to access the pixels/texels. + * Do a CopyTexSubImage operation using a read transfer from the source, + * a write transfer to the destination and get_tile()/put_tile() to access + * the pixels/texels. * * Note: srcY=0=TOP of renderbuffer */ static void -fallback_copy_texsubimage(GLcontext *ctx, - GLenum target, - GLint level, +fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, struct st_renderbuffer *strb, struct st_texture_image *stImage, GLenum baseFormat, @@ -980,8 +959,8 @@ fallback_copy_texsubimage(GLcontext *ctx, if (tempSrc && texDest) { const GLint dims = 2; + const GLint dstRowStride = stImage->transfer->stride; struct gl_texture_image *texImage = &stImage->base; - GLint dstRowStride = stImage->transfer->stride; struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { @@ -1095,7 +1074,6 @@ st_copy_texsubimage(GLcontext *ctx, if (src_format == dest_format && !do_flip) { /* use surface_copy() / blit */ - dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, stImage->level, destZ, @@ -1179,11 +1157,6 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); -#if 0 - if (border) - goto fail; -#endif - /* Setup or redefine the texture object, texture and texture * image. Don't populate yet. */ @@ -1274,8 +1247,8 @@ calculate_first_last_level(struct st_texture_object *stObj) * and having firstLevel and lastLevel as signed prevents the need for * extra sign checks. */ - int firstLevel; - int lastLevel; + GLint firstLevel; + GLint lastLevel; /* Yes, this looks overly complicated, but it's all needed. */ @@ -1330,15 +1303,15 @@ copy_image_data_to_texture(struct st_context *st, /* More straightforward upload. */ st_texture_image_data(st->pipe, - stObj->pt, - stImage->face, - dstLevel, - stImage->base.Data, - stImage->base.RowStride * - stObj->pt->block.size, - stImage->base.RowStride * - stImage->base.Height * - stObj->pt->block.size); + stObj->pt, + stImage->face, + dstLevel, + stImage->base.Data, + stImage->base.RowStride * + stObj->pt->block.size, + stImage->base.RowStride * + stImage->base.Height * + stObj->pt->block.size); _mesa_align_free(stImage->base.Data); stImage->base.Data = NULL; } @@ -1384,7 +1357,6 @@ st_finalize_texture(GLcontext *ctx, if (firstImage->pt && firstImage->pt != stObj->pt && firstImage->pt->last_level >= stObj->lastLevel) { - pipe_texture_reference(&stObj->pt, firstImage->pt); } |