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authorBrian Paul <[email protected]>2011-07-31 20:59:16 -0700
committerEric Anholt <[email protected]>2011-09-27 12:12:07 -0700
commit429b45e7c0001c0979e0d0fd20c3821c166da4a9 (patch)
treed6d4f193e74a1aca71e92e3d085f8ad6044548c1 /src/mesa/state_tracker
parent59348722b7a2a9ec689af0613fa8435f78a90cc4 (diff)
mesa: Convert depth glGetTexImage() to using MapTextureImage().
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index eb73ce88228..560b6b56172 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -950,7 +950,8 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
return;
}
- if (format == GL_DEPTH_STENCIL_EXT) {
+ if (format == GL_DEPTH_STENCIL ||
+ format == GL_DEPTH_COMPONENT) {
do_map = GL_FALSE;
}