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authorChia-I Wu <[email protected]>2010-08-26 02:15:22 +0800
committerChia-I Wu <[email protected]>2010-08-26 16:40:01 +0800
commit0f74efdef05c5c27b3137163d795dc91f34cc114 (patch)
treec5ce01726a21e8c5952f442da73543bdaf75d1c9 /src/mesa/state_tracker
parent4f6faf65d124bd690c4526f4c8e95de4d041601f (diff)
st/mesa: Fix glEGLImageTargetTexture2DOES.
stObj->pt should be set in st_bind_surface, just as in st_TexImage. On the other hand, st_TexImage should unreference stObj->pt. It also needs to initialize the texture image again as _mesa_clear_texture_object clears the image.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_eglimage.c3
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c8
2 files changed, 10 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c
index 037e576fabe..3145416383b 100644
--- a/src/mesa/state_tracker/st_cb_eglimage.c
+++ b/src/mesa/state_tracker/st_cb_eglimage.c
@@ -128,7 +128,8 @@ st_bind_surface(GLcontext *ctx, GLenum target,
_mesa_set_fetch_functions(texImage, 2);
/* FIXME create a non-default sampler view from the pipe_surface? */
- pipe_resource_reference(&stImage->pt, ps->texture);
+ pipe_resource_reference(&stObj->pt, ps->texture);
+ pipe_resource_reference(&stImage->pt, stObj->pt);
stObj->width0 = ps->width;
stObj->height0 = ps->height;
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index a41c780d6e6..9eb14033eeb 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -548,6 +548,14 @@ st_TexImage(GLcontext * ctx,
/* switch to "normal" */
if (stObj->surface_based) {
_mesa_clear_texture_object(ctx, texObj);
+ pipe_resource_reference(&stObj->pt, NULL);
+
+ /* oops, need to init this image again */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth, border, internalFormat);
+ _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
+ internalFormat, format, type);
+
stObj->surface_based = GL_FALSE;
}