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authorMarek Olšák <[email protected]>2016-08-06 16:41:42 +0200
committerMarek Olšák <[email protected]>2016-08-10 01:11:10 +0200
commit54272e18a682c8b82d4a86b2c07b51c303d8cead (patch)
treec9c0ac7ad2fb4144ebeb9c7851eaa19a8103973c /src/mesa/state_tracker
parentc6043e7d54fc48771856a50235f9141b711151f3 (diff)
gallium: add a pipe_context parameter to fence_finish
required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush the context Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c2
-rw-r--r--src/mesa/state_tracker/st_cb_syncobj.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index 82affd2de3e..5cab5a7f156 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -98,7 +98,7 @@ void st_finish( struct st_context *st )
st_flush(st, &fence, 0);
if(fence) {
- st->pipe->screen->fence_finish(st->pipe->screen, fence,
+ st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
PIPE_TIMEOUT_INFINITE);
st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
}
diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
index 69f2a289ada..1fa14039b59 100644
--- a/src/mesa/state_tracker/st_cb_syncobj.c
+++ b/src/mesa/state_tracker/st_cb_syncobj.c
@@ -87,7 +87,7 @@ static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
return;
}
- if (screen->fence_finish(screen, so->fence, 0)) {
+ if (screen->fence_finish(screen, NULL, so->fence, 0)) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}
@@ -110,7 +110,7 @@ static void st_client_wait_sync(struct gl_context *ctx,
* already called when creating a fence. */
if (so->fence &&
- screen->fence_finish(screen, so->fence, timeout)) {
+ screen->fence_finish(screen, NULL, so->fence, timeout)) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}