diff options
author | Bryan Cain <[email protected]> | 2011-08-31 17:28:53 -0500 |
---|---|---|
committer | Bryan Cain <[email protected]> | 2011-08-31 21:49:26 -0500 |
commit | 488fe51cf823ccd137c667f1e92dd86f8323b723 (patch) | |
tree | 498eaba0b4e1e0de46ef932417d9e6b6e8165c20 /src/mesa/state_tracker | |
parent | 7b1d94e5d1f53ac5f59000176aea1d02fc9a1181 (diff) |
mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
This is a better, more fine-grained way of lowering if statements. Fixes the
game And Yet It Moves on nv50.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 8e900934054..322dbbfd51d 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -173,7 +173,7 @@ void st_init_limits(struct st_context *st) options->EmitNoNoise = TRUE; /* TODO: make these more fine-grained if anyone needs it */ - options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 98bea69b959..e2857edf390 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -4991,10 +4991,10 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) progress = lower_quadop_vector(ir, false) || progress; - if (options->EmitNoIfs) { + if (options->MaxIfDepth == 0) progress = lower_discard(ir) || progress; - progress = lower_if_to_cond_assign(ir) || progress; - } + + progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress; if (options->EmitNoNoise) progress = lower_noise(ir) || progress; |