diff options
author | Marek Olšák <[email protected]> | 2015-07-05 15:53:10 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-22 23:56:00 +0200 |
commit | 3639d66a473591e21aa2ec7692c95c827b479632 (patch) | |
tree | 9194a39ecac9b60ef11c84eb1b39463ebcf5041f /src/mesa/state_tracker | |
parent | 2d8213bfa9023b47a5fd6599596e1b02fdcdd4f6 (diff) |
cso: only allow saving and restoring fragment sampler views
Not needed for other shader stages.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index c881e194f70..e1445585b53 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -447,7 +447,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_save_rasterizer(cso); cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); - cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); + cso_save_fragment_sampler_views(cso); cso_save_viewport(cso); cso_save_fragment_shader(cso); cso_save_stream_outputs(cso); @@ -536,7 +536,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* restore state */ cso_restore_rasterizer(cso); cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); - cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); + cso_restore_fragment_sampler_views(cso); cso_restore_viewport(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index e736d4b5083..9f1a37ff82c 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -690,7 +690,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_save_rasterizer(cso); cso_save_viewport(cso); cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); - cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); + cso_save_fragment_sampler_views(cso); cso_save_fragment_shader(cso); cso_save_stream_outputs(cso); cso_save_vertex_shader(cso); @@ -818,7 +818,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_restore_rasterizer(cso); cso_restore_viewport(cso); cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); - cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); + cso_restore_fragment_sampler_views(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); cso_restore_tessctrl_shader(cso); |