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authorNicolai Hähnle <[email protected]>2016-01-16 15:15:13 -0500
committerNicolai Hähnle <[email protected]>2016-02-03 14:10:35 +0100
commit4a448a63adbbece1d9bddacd9428aad7cc68a628 (patch)
tree4209d653a6654b7d1e40b4f5bad20d2fc9d35991 /src/mesa/state_tracker
parent6af6d7b08af5d14b7a5848c87c01ae3c711c7963 (diff)
st/mesa: use the correct address generation functions in st_TexSubImage blit
We need to tell the address generation functions about the dimensionality of the texture to correctly implement the part of Section 3.8.1 (Texture Image Specification) of the OpenGL 2.1 specification which says: "For the purposes of decoding the texture image, TexImage2D is equivalent to calling TexImage3D with corresponding arguments and depth of 1, except that ... * UNPACK SKIP IMAGES is ignored." Fixes a low impact bug that was found by chance while browsing the spec and extending piglit tests. Cc: "11.0 11.1" <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 0ceb37027e1..0e3a030fd6f 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -849,18 +849,18 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
- GLvoid *src = _mesa_image_address3d(unpack, pixels,
+ GLvoid *src = _mesa_image_address2d(unpack, pixels,
width, depth, format,
- type, 0, slice, 0);
+ type, slice, 0);
memcpy(map, src, bytesPerRow);
}
else {
ubyte *slice_map = map;
for (row = 0; row < (unsigned) height; row++) {
- GLvoid *src = _mesa_image_address3d(unpack, pixels,
- width, height, format,
- type, slice, row, 0);
+ GLvoid *src = _mesa_image_address(dims, unpack, pixels,
+ width, height, format,
+ type, slice, row, 0);
memcpy(slice_map, src, bytesPerRow);
slice_map += transfer->stride;
}