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authorMarek Olšák <[email protected]>2011-03-28 02:28:48 +0200
committerMarek Olšák <[email protected]>2011-04-01 13:48:01 +0200
commit25f26997670302b07d48207b28f385f85f6af9bb (patch)
tree499ee24859a4f769171052fce25d7ed7749e919e /src/mesa/state_tracker
parent9f013a8233197d4a0482661cb37cfeac1a61b804 (diff)
gallium: add a CAP for mixed colorbuffer format support
Some GPUs can't do it (I think most of DX9 ones), so they should have the option not to allow it.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c25
1 files changed, 24 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 0df04287ae6..7ffee901cdb 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -529,6 +529,9 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
const struct gl_renderbuffer_attachment *stencil =
&fb->Attachment[BUFFER_STENCIL];
GLuint i;
+ enum pipe_format first_format = PIPE_FORMAT_NONE;
+ boolean mixed_formats =
+ screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
@@ -562,13 +565,33 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
return;
}
for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *att =
+ &fb->Attachment[BUFFER_COLOR0 + i];
+ enum pipe_format format;
+
if (!st_validate_attachment(ctx,
screen,
- &fb->Attachment[BUFFER_COLOR0 + i],
+ att,
PIPE_BIND_RENDER_TARGET)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
+
+ if (!mixed_formats) {
+ /* Disallow mixed formats. */
+ if (att->Type != GL_NONE) {
+ format = st_renderbuffer(att->Renderbuffer)->surface->format;
+ } else {
+ continue;
+ }
+
+ if (first_format == PIPE_FORMAT_NONE) {
+ first_format = format;
+ } else if (format != first_format) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ }
}
}