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authorTimothy Arceri <[email protected]>2016-11-22 13:10:18 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commitae28c5a60c4d0986be22c250f8d6727661406596 (patch)
tree8e7e6543d1bef4ed5ac03af21130a4eae6ac8bb3 /src/mesa/state_tracker
parent5c93d274231ad36934c5338747ce14b95231031d (diff)
st/mesa/glsl: set early_fragment_tests directly in shader_info
We also move EarlyFragmentTests out of the gl_shader_info struct as it is now only used by gl_shader. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 4bdb3a6532e..a99e99178c6 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6151,7 +6151,7 @@ st_translate_program(
}
if (procType == PIPE_SHADER_FRAGMENT) {
- if (program->shader->info.EarlyFragmentTests)
+ if (program->shader->Program->info.fs.early_fragment_tests)
ureg_property(ureg, TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL, 1);
if (proginfo->info.inputs_read & VARYING_BIT_POS) {