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authorBrian Paul <[email protected]>2012-06-05 16:32:23 -0600
committerBrian Paul <[email protected]>2012-06-06 07:55:59 -0600
commit8f5fffe75d2f8ae7c7ee706b53379a25bc673ae4 (patch)
tree03874713de5f5f611a8d6f7569b658a5ce3f9700 /src/mesa/state_tracker
parent3a62e8bcac75ca296619adb7fe4ea806a98beef9 (diff)
mesa: consolidate internal glTexImage1/2/3D code
The functions for handling 1D, 2D and 3D texture images were nearly identical. This folds them all together. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c51
1 files changed, 9 insertions, 42 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index b24f9a1ceff..3ab14a1bbd9 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -530,48 +530,17 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
static void
-st_TexImage3D(struct gl_context * ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack)
+st_TexImage(struct gl_context * ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack)
{
prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
format, type);
- _mesa_store_teximage3d(ctx, texImage, internalFormat, width, height, depth,
- border, format, type, pixels, unpack);
-}
-
-
-static void
-st_TexImage2D(struct gl_context * ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack)
-{
- prep_teximage(ctx, texImage, internalFormat, width, height, 1, border,
- format, type);
- _mesa_store_teximage2d(ctx, texImage, internalFormat, width, height,
- border, format, type, pixels, unpack);
-}
-
-
-static void
-st_TexImage1D(struct gl_context * ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack)
-{
- prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
- format, type);
- _mesa_store_teximage1d(ctx, texImage, internalFormat, width,
- border, format, type, pixels, unpack);
+ _mesa_store_teximage(ctx, dims, texImage, internalFormat, width, height, depth,
+ border, format, type, pixels, unpack);
}
@@ -1427,9 +1396,7 @@ void
st_init_texture_functions(struct dd_function_table *functions)
{
functions->ChooseTextureFormat = st_ChooseTextureFormat;
- functions->TexImage1D = st_TexImage1D;
- functions->TexImage2D = st_TexImage2D;
- functions->TexImage3D = st_TexImage3D;
+ functions->TexImage = st_TexImage;
functions->TexSubImage1D = _mesa_store_texsubimage1d;
functions->TexSubImage2D = _mesa_store_texsubimage2d;
functions->TexSubImage3D = _mesa_store_texsubimage3d;