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authorBrian Paul <[email protected]>2012-06-05 16:32:23 -0600
committerBrian Paul <[email protected]>2012-06-06 07:56:00 -0600
commite8fdd0e0d5286f4a9c763ffde44decec51124ebc (patch)
treecb07e2c420c728b9b395f6199a216ddb2e874e78 /src/mesa/state_tracker
parentcd9ab2584f5e2a5eb0e96a948e6aedc9a33c886d (diff)
mesa: consolidate internal glCompressedTexImage1/2/3D code
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 593dc95cde4..2fc59649423 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -545,16 +545,16 @@ st_TexImage(struct gl_context * ctx, GLuint dims,
static void
-st_CompressedTexImage2D(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data)
+st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border, GLint depth,
+ GLsizei imageSize, const GLvoid *data)
{
- prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
+ prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
GL_NONE, GL_NONE);
- _mesa_store_compressed_teximage2d(ctx, texImage, internalFormat, width,
- height, border, imageSize, data);
+ _mesa_store_compressed_teximage(ctx, dims, texImage, internalFormat, width,
+ height, depth, border, imageSize, data);
}
@@ -1363,7 +1363,7 @@ st_init_texture_functions(struct dd_function_table *functions)
functions->GetTexImage = st_GetTexImage;
/* compressed texture functions */
- functions->CompressedTexImage2D = st_CompressedTexImage2D;
+ functions->CompressedTexImage = st_CompressedTexImage;
functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
functions->NewTextureObject = st_NewTextureObject;