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authorMarek Olšák <[email protected]>2019-11-12 23:48:02 -0500
committerMarek Olšák <[email protected]>2019-11-26 15:14:10 -0500
commit8567e06046c477e4a69eb9f50abbe50a69dd40c9 (patch)
treeb89163593864c615993675a19ff4d89cc2e9903f /src/mesa/state_tracker
parente8f0a39d4506285582b245962a82b18bcc0e05f2 (diff)
st/mesa: propagate gl_PatchVerticesIn from TCS to TES before linking for NIR
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index f8f1ee3fce2..a157e886397 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -690,6 +690,8 @@ st_link_nir(struct gl_context *ctx,
}
}
+ st_lower_patch_vertices_in(shader_program);
+
/* For SPIR-V, we have to perform the NIR linking before applying
* st_nir_preprocess.
*/
@@ -782,8 +784,6 @@ st_link_nir(struct gl_context *ctx,
prev = i;
}
- st_lower_patch_vertices_in(shader_program);
-
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
if (shader == NULL)