diff options
author | Ilia Mirkin <[email protected]> | 2016-02-17 08:17:35 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-02-19 17:37:39 -0500 |
commit | 0b10ec1086d90de45ca2fab7b7b212508f50d1aa (patch) | |
tree | 889c9451ec53b03f9f32d347a19e4ac03fda70f8 /src/mesa/state_tracker | |
parent | e6f1a44d1407f3318d86ca1bcbc26c3479632e63 (diff) |
st/mesa: force depth mode to GL_RED for sized depth/stencil formats
See commit 9db2098d for the i965 version of this.
This fixes depth in a bunch of dEQP EXT_texture_border_clamp tests. And
probably other ones as well.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index ab4b2a9ef5f..4b7ad77b47a 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -32,6 +32,7 @@ */ +#include "main/context.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/samplerobj.h" @@ -191,15 +192,29 @@ compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode, static unsigned -get_texture_format_swizzle(const struct st_texture_object *stObj, +get_texture_format_swizzle(const struct st_context *st, + const struct st_texture_object *stObj, unsigned glsl_version) { GLenum baseFormat = _mesa_texture_base_format(&stObj->base); unsigned tex_swizzle; if (baseFormat != GL_NONE) { + GLenum depth_mode = stObj->base.DepthMode; + /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures + * with depth component data specified with a sized internal format. + */ + if (_mesa_is_gles3(st->ctx) && + util_format_is_depth_or_stencil(stObj->pt->format)) { + const struct st_texture_image *firstImage = + st_texture_image_const(_mesa_base_tex_image(&stObj->base)); + if (firstImage->base.InternalFormat != GL_DEPTH_COMPONENT && + firstImage->base.InternalFormat != GL_DEPTH_STENCIL && + firstImage->base.InternalFormat != GL_STENCIL_INDEX) + depth_mode = GL_RED; + } tex_swizzle = compute_texture_format_swizzle(baseFormat, - stObj->base.DepthMode, + depth_mode, stObj->pt->format, glsl_version); } @@ -219,10 +234,11 @@ get_texture_format_swizzle(const struct st_texture_object *stObj, * \param stObj the st texture object, */ static boolean -check_sampler_swizzle(const struct st_texture_object *stObj, +check_sampler_swizzle(const struct st_context *st, + const struct st_texture_object *stObj, struct pipe_sampler_view *sv, unsigned glsl_version) { - unsigned swizzle = get_texture_format_swizzle(stObj, glsl_version); + unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version); return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || (sv->swizzle_g != GET_SWZ(swizzle, 1)) || @@ -249,13 +265,13 @@ static unsigned last_layer(struct st_texture_object *stObj) } static struct pipe_sampler_view * -st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, +st_create_texture_sampler_view_from_stobj(struct st_context *st, struct st_texture_object *stObj, enum pipe_format format, unsigned glsl_version) { struct pipe_sampler_view templ; - unsigned swizzle = get_texture_format_swizzle(stObj, glsl_version); + unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version); u_sampler_view_default_template(&templ, stObj->pt, @@ -295,7 +311,7 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, templ.swizzle_a = GET_SWZ(swizzle, 3); } - return pipe->create_sampler_view(pipe, stObj->pt, &templ); + return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ); } @@ -325,7 +341,7 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st, /* if sampler view has changed dereference it */ if (*sv) { - if (check_sampler_swizzle(stObj, *sv, glsl_version) || + if (check_sampler_swizzle(st, stObj, *sv, glsl_version) || (format != (*sv)->format) || gl_target_to_pipe(stObj->base.Target) != (*sv)->target || stObj->base.MinLevel + stObj->base.BaseLevel != (*sv)->u.tex.first_level || @@ -337,7 +353,7 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st, } if (!*sv) { - *sv = st_create_texture_sampler_view_from_stobj(st->pipe, stObj, + *sv = st_create_texture_sampler_view_from_stobj(st, stObj, format, glsl_version); } else if ((*sv)->context != st->pipe) { |