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authorBrian Paul <[email protected]>2011-10-05 21:43:21 -0600
committerBrian Paul <[email protected]>2011-10-05 21:43:21 -0600
commit068fcc029d58f97a7bdbaa01fdbafacbb37e9d68 (patch)
treecf4e78c179c046d592c063a7d44e934223b29dee /src/mesa/state_tracker
parentc80aaad77e7d884ebe83ac72467d55ac505da5ee (diff)
st/mesa: fix comment
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 1b93c9d0614..169e235ac47 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1018,7 +1018,7 @@ st_GetTexImage(struct gl_context * ctx,
if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
/* Need to decompress the texture.
* We'll do this by rendering a textured quad (which is hopefully
- * faster than using the fallback code in texcompress.c.
+ * faster than using the fallback code in texcompress.c).
* Note that we only expect RGBA formats (no Z/depth formats).
*/
decompress_with_blit(ctx, format, type, pixels, texImage);