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authorFabian Bieler <[email protected]>2011-03-25 11:04:41 +0100
committerBrian Paul <[email protected]>2011-04-05 09:07:07 -0600
commitd863bd7d7baa0a71529f195b0025d57b9d65089a (patch)
tree52924e3e75c4d2d60e6725d4d0fc3666874a5ff3 /src/mesa/state_tracker
parent8778bf221e90e9b59caad02ab72a0a0edcfe2451 (diff)
st/mesa: Apply LOD bias from correct texture unit
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 474cbd5897d..96bdc7f331a 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -163,7 +163,7 @@ update_samplers(struct st_context *st)
if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
sampler->normalized_coords = 1;
- sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
+ sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias;
sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
if (sampler->min_lod < texobj->BaseLevel)