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authorBen Skeggs <skeggsb-at-gmail.com>2008-11-13 16:47:47 +0000
committerAlan Hourihane <[email protected]>2008-11-13 16:47:47 +0000
commit2acdb116ced6b425e12bb6910c307d10b2939840 (patch)
tree4c07375a686065344f8b0897907f6af500130685 /src/mesa/state_tracker
parent16340f8d4dfbde9cea01637ea225053194b8c640 (diff)
gallium: add st_set_teximage_surface for EXT_texture_from_pixmap
support.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_public.h3
-rw-r--r--src/mesa/state_tracker/st_texture.c47
2 files changed, 50 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h
index 6ef30f44032..88995aa8747 100644
--- a/src/mesa/state_tracker/st_public.h
+++ b/src/mesa/state_tracker/st_public.h
@@ -42,6 +42,8 @@
#define ST_SURFACE_DEPTH 8
#define ST_TEXTURE_2D 0x2
+#define ST_TEXTURE_RECT 0x4
+
#define ST_TEXTURE_RGB 0x1
#define ST_TEXTURE_RGBA 0x2
@@ -99,6 +101,7 @@ void st_finish( struct st_context *st );
void st_notify_swapbuffers(struct st_framebuffer *stfb);
void st_notify_swapbuffers_complete(struct st_framebuffer *stfb);
+int st_set_teximage(struct pipe_texture *pt, int target);
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 29b16347625..63cfe5fc163 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -32,6 +32,7 @@
#include "st_cb_fbo.h"
#include "main/enums.h"
#include "main/teximage.h"
+#include "main/texstore.h"
#undef Elements /* fix re-defined macro warning */
@@ -352,6 +353,52 @@ st_texture_image_copy(struct pipe_context *pipe,
}
}
+/** Bind a pipe surface for use as a texture image */
+int
+st_set_teximage(struct pipe_texture *pt, int target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ struct st_texture_image *stImage;
+ int internalFormat;
+
+ switch (pt->format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ internalFormat = GL_RGBA8;
+ break;
+ default:
+ return 0;
+ };
+
+ switch (target) {
+ case ST_TEXTURE_2D:
+ target = GL_TEXTURE_2D;
+ break;
+ case ST_TEXTURE_RECT:
+ target = GL_TEXTURE_RECTANGLE_ARB;
+ break;
+ default:
+ return 0;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ stImage = st_texture_image(texImage);
+
+ _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
+ pt->height[0], 1, 0, internalFormat);
+
+ texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
+ GL_UNSIGNED_BYTE);
+ _mesa_set_fetch_functions(texImage, 2);
+
+ pipe_texture_reference(&stImage->pt, pt);
+
+ return 1;
+}
/** Redirect rendering into stfb's surface to a texture image */
int