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authorBrian Paul <brianp@vmware.com>2009-09-10 19:40:53 -0600
committerBrian Paul <brianp@vmware.com>2009-09-10 19:40:53 -0600
commit4781c1f45925031a9e4a5f8ebf80cfd821312e3c (patch)
tree6b5f6c70e312e09c4a6d78923c5b3e2f8a68ce6a /src/mesa/state_tracker
parent6bc36f29c7e9cb4e5acc65acab27e9b6ec83ab94 (diff)
st/mesa: use st_context() helper
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index a9cafbf8cdc..99f3ba678bb 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -98,7 +98,7 @@ is_passthrough_program(const struct gl_fragment_program *prog)
static struct st_fragment_program *
combined_drawpix_fragment_program(GLcontext *ctx)
{
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
struct st_fragment_program *stfp;
if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
@@ -445,8 +445,8 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
GLfloat x1, GLfloat y1, const GLfloat *color,
GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
{
- struct st_context *st = ctx->st;
- struct pipe_context *pipe = ctx->st->pipe;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
/* setup vertex data */
@@ -540,9 +540,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
const GLfloat *color,
GLboolean invertTex)
{
- struct st_context *st = ctx->st;
- struct pipe_context *pipe = ctx->st->pipe;
- struct cso_context *cso = ctx->st->cso_context;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
GLfloat x0, y0, x1, y1;
GLsizei maxSize;
@@ -652,7 +652,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_renderbuffer *strb;
@@ -793,7 +793,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
{
struct st_fragment_program *stfp;
struct st_vertex_program *stvp;
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
struct pipe_surface *ps;
const GLfloat *color;
@@ -811,21 +811,21 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
if (format == GL_DEPTH_COMPONENT) {
ps = st->state.framebuffer.zsbuf;
- stfp = make_fragment_shader_z(ctx->st);
- stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
+ stfp = make_fragment_shader_z(st);
+ stvp = st_make_passthrough_vertex_shader(st, GL_TRUE);
color = ctx->Current.RasterColor;
}
else {
ps = st->state.framebuffer.cbufs[0];
stfp = combined_drawpix_fragment_program(ctx);
- stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
+ stvp = st_make_passthrough_vertex_shader(st, GL_FALSE);
color = NULL;
}
/* draw with textured quad */
{
struct pipe_texture *pt
- = make_texture(ctx->st, width, height, format, type, unpack, pixels);
+ = make_texture(st, width, height, format, type, unpack, pixels);
if (pt) {
draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
@@ -942,7 +942,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_renderbuffer *rbRead;
@@ -995,14 +995,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
rbRead = st_get_color_read_renderbuffer(ctx);
color = NULL;
stfp = combined_drawpix_fragment_program(ctx);
- stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
+ stvp = st_make_passthrough_vertex_shader(st, GL_FALSE);
}
else {
assert(type == GL_DEPTH);
rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- stfp = make_fragment_shader_z(ctx->st);
- stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
+ stfp = make_fragment_shader_z(st);
+ stvp = st_make_passthrough_vertex_shader(st, GL_TRUE);
}
srcFormat = rbRead->texture->format;
@@ -1059,7 +1059,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
assert(pth <= maxSize);
}
- pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
+ pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0,
ptw, pth, 1,
PIPE_TEXTURE_USAGE_SAMPLER);
if (!pt)