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authorIlia Mirkin <[email protected]>2014-07-03 11:15:18 -0400
committerIlia Mirkin <[email protected]>2014-07-03 19:39:25 -0400
commit32b71246e7e9524c81d545e22bf4dc210cd56f2e (patch)
treeb40ac835fb5ac4beb823c569b6a5829e4e13dd5b /src/mesa/state_tracker
parent0fb6f1bf1d0729486443996c620ea1b766489e15 (diff)
gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORT
Now that this cap is used to determine the availability of both, adjust its name to reflect the new reality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c2
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 371f7fcdae7..4bfa8d75aa9 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -136,7 +136,7 @@ set_vertex_shader_layered(struct st_context *st)
struct pipe_context *pipe = st->pipe;
if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) ||
- !pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) {
+ !pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
assert(!"Got layered clear, but the VS layer output is unsupported");
set_vertex_shader(st);
return;
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index b8b3d504a76..4207cb64a3a 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -624,7 +624,7 @@ void st_init_extensions(struct st_context *st)
/* This extension needs full OpenGL 3.2, but we don't know if that's
* supported at this point. Only check the GLSL version. */
if (ctx->Const.GLSLVersion >= 150 &&
- screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER)) {
+ screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE;
}