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authorKristian Høgsberg Kristensen <[email protected]>2015-11-04 14:50:51 -0800
committerKristian Høgsberg Kristensen <[email protected]>2015-11-10 12:02:46 -0800
commitf0e95c2500fdb720d4102976f17361c294e1f3a3 (patch)
tree95bfb63e4e032f7afdf72162d4245df8aafcb058 /src/mesa/state_tracker
parent213f86416f5a107d3f517e049df27fc5c5a9a28e (diff)
glsl: Drop exec_list argument to lower_ubo_reference
We always pass in shader->ir and we already pass in the shader, so just drop the exec_list. Most passes either take just a exec_list or a shader, so this seems more consistent. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f481e8902d8..ca00930e261 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5822,7 +5822,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
(options->EmitNoSat ? SAT_TO_CLAMP : 0));
- lower_ubo_reference(prog->_LinkedShaders[i], ir);
+ lower_ubo_reference(prog->_LinkedShaders[i]);
do_vec_index_to_cond_assign(ir);
lower_vector_insert(ir, true);
lower_quadop_vector(ir, false);