diff options
author | Marek Olšák <[email protected]> | 2015-10-05 23:18:18 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-02-11 17:31:40 +0100 |
commit | a8aa73f7685831f2fe2512b25ee2acb64372ad7f (patch) | |
tree | 345ef863f34eb113e74d5ac9ede28a37e21b054d /src/mesa/state_tracker | |
parent | 906ecab450e21cc0554a39f846d374aedb72b428 (diff) |
st/mesa: release GLSL IR in LinkShader after it's not needed
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index ff89be37cbb..2ad91ecf4df 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6149,6 +6149,10 @@ get_mesa_program(struct gl_context *ctx, prog->OutputsWritten, 0ULL, prog->PatchOutputsWritten); count_resources(v, prog); + /* The GLSL IR won't be needed anymore. */ + ralloc_free(shader->ir); + shader->ir = NULL; + /* This must be done before the uniform storage is associated. */ if (shader->Type == GL_FRAGMENT_SHADER && (prog->InputsRead & VARYING_BIT_POS || |