diff options
author | Brian <[email protected]> | 2007-08-20 16:21:08 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-08-20 16:21:08 -0600 |
commit | 51da8ee85eccf0df3721cbd863cd174382d1ddfd (patch) | |
tree | 5fc9d29313fb9d8e1344434b6b0adf5116d277d5 /src/mesa/state_tracker | |
parent | 0a262998ef2813d19e9fee01d3e5808416e9cb04 (diff) |
Start to remove the temporary draw_vb() and draw_vertices() code.
new st_draw_vertices() utility used by glClear and glDrawPixels
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 29 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 72 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.h | 12 |
4 files changed, 111 insertions, 14 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index f6c65ff466c..bd050ca2cdc 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -38,11 +38,17 @@ #include "st_context.h" #include "st_cb_clear.h" #include "st_cb_fbo.h" +#include "st_draw.h" #include "st_program.h" #include "st_public.h" + #include "pipe/p_context.h" +#include "pipe/p_state.h" #include "pipe/p_defines.h" +#include "pipe/p_winsys.h" + #include "pipe/tgsi/mesa/mesa_to_tgsi.h" + #include "vf/vf.h" @@ -215,8 +221,8 @@ draw_quad(GLcontext *ctx, const GLfloat color[4]) { static const GLuint attribs[2] = { - VF_ATTRIB_POS, - VF_ATTRIB_COLOR0 + 0, /* pos */ + 3 /* color */ }; GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */ GLuint i; @@ -244,8 +250,7 @@ draw_quad(GLcontext *ctx, verts[i][1][3] = color[3]; } - ctx->st->pipe->draw_vertices(ctx->st->pipe, PIPE_PRIM_QUADS, - 4, (GLfloat *) verts, 2, attribs); + st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2, attribs); } @@ -343,6 +348,21 @@ clear_with_quad(GLcontext *ctx, st->pipe->set_fs_state(st->pipe, &fs); } + /* vertex shader state: color/position pass-through */ + { + static struct st_vertex_program *stvp = NULL; + struct pipe_shader_state vs; + if (!stvp) { + stvp = make_vertex_shader(st); + } + memset(&vs, 0, sizeof(vs)); + vs.inputs_read = stvp->Base.Base.InputsRead; + vs.outputs_written = stvp->Base.Base.OutputsWritten; + vs.tokens = &stvp->tokens[0]; + vs.constants = NULL; + st->pipe->set_vs_state(st->pipe, &vs); + } + /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); @@ -351,6 +371,7 @@ clear_with_quad(GLcontext *ctx, st->pipe->set_blend_state(st->pipe, &st->state.blend); st->pipe->set_depth_state(st->pipe, &st->state.depth); st->pipe->set_fs_state(st->pipe, &st->state.fs); + st->pipe->set_vs_state(st->pipe, &st->state.vs); st->pipe->set_setup_state(st->pipe, &st->state.setup); st->pipe->set_stencil_state(st->pipe, &st->state.stencil); /* OR: diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 11261f1d99c..1aa56fcf8bc 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -38,6 +38,7 @@ #include "st_program.h" #include "st_cb_drawpixels.h" #include "st_cb_texture.h" +#include "st_draw.h" #include "st_format.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -193,12 +194,12 @@ free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt) * Y=0=top */ static void -draw_quad(struct st_context *st, GLfloat x0, GLfloat y0, GLfloat z, +draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, GLfloat x1, GLfloat y1) { static const GLuint attribs[2] = { - VF_ATTRIB_POS, - VF_ATTRIB_TEX0 + 0, /* pos */ + 8 /* tex0 */ }; GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */ GLuint i; @@ -235,8 +236,7 @@ draw_quad(struct st_context *st, GLfloat x0, GLfloat y0, GLfloat z, verts[i][1][3] = 1.0; /*Q*/ } - st->pipe->draw_vertices(st->pipe, PIPE_PRIM_QUADS, - 4, (GLfloat *) verts, 2, attribs); + st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (GLfloat *) verts, 2, attribs); } @@ -310,7 +310,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, y1 = ctx->DrawBuffer->Height - 1 - (y + height * ctx->Pixel.ZoomY); /* draw textured quad */ - draw_quad(ctx->st, x0, y0, z, x1, y1); + draw_quad(ctx, x0, y0, z, x1, y1); /* restore GL state */ pipe->set_setup_state(pipe, &ctx->st->state.setup); diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index e82f7cff2b2..a409dd97648 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -66,7 +66,9 @@ static GLboolean draw( GLcontext * ctx, struct tnl_pipeline_stage *stage ) { struct st_context *st = st_context(ctx); +#if 0 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; +#endif /* Validate driver and pipe state: */ @@ -74,7 +76,9 @@ static GLboolean draw( GLcontext * ctx, struct tnl_pipeline_stage *stage ) /* Call into the new draw code to handle the VB: */ +#if 0 st->pipe->draw_vb( st->pipe, VB ); +#endif /* Finished */ @@ -289,6 +293,72 @@ draw_vbo(GLcontext *ctx, +/** + * Utility function for drawing simple primitives (such as quads for + * glClear and glDrawPixels). Coordinates are in screen space. + * \param mode one of PIPE_PRIM_x + * \param numVertex number of vertices + * \param verts vertex data (all attributes are float[4]) + * \param numAttribs number of attributes per vertex + * \param attribs index of each attribute (0=pos, 3=color, etc) + */ +void +st_draw_vertices(GLcontext *ctx, unsigned prim, + unsigned numVertex, float *verts, + unsigned numAttribs, const unsigned attribs[]) +{ + const float width = ctx->DrawBuffer->Width; + const float height = ctx->DrawBuffer->Height; + const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float); + struct pipe_context *pipe = ctx->st->pipe; + struct pipe_buffer_handle *vbuf; + struct pipe_vertex_buffer vbuffer; + struct pipe_vertex_element velement; + unsigned i; + + assert(numAttribs > 0); + assert(attribs[0] == 0); /* position */ + + /* convert to clip coords */ + for (i = 0; i < numVertex; i++) { + float x = verts[i * numAttribs * 4 + 0]; + float y = verts[i * numAttribs * 4 + 1]; + x = x / width * 2.0 - 1.0; + y = y / height * 2.0 - 1.0; + verts[i * numAttribs * 4 + 0] = x; + verts[i * numAttribs * 4 + 1] = y; + } + + /* XXX create one-time */ + vbuf = pipe->winsys->buffer_create(pipe->winsys, 32); + pipe->winsys->buffer_data(pipe->winsys, vbuf, vertex_bytes, verts); + + /* tell pipe about the vertex buffer */ + vbuffer.buffer = vbuf; + vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */ + vbuffer.buffer_offset = 0; + pipe->set_vertex_buffer(pipe, 0, &vbuffer); + + /* tell pipe about the vertex attributes */ + for (i = 0; i < numAttribs; i++) { + velement.src_offset = i * 4 * sizeof(GLfloat); + velement.vertex_buffer_index = 0; + velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + velement.dst_offset = 0; + pipe->set_vertex_element(pipe, attribs[i], &velement); + } + + /* draw */ + pipe->draw_arrays(pipe, prim, 0, numVertex); + + /* XXX: do one-time */ + pipe->winsys->buffer_unreference(pipe->winsys, &vbuf); +} + + + + + /* This is all a hack to keep using tnl until we have vertex programs * up and running. @@ -307,8 +377,10 @@ void st_init_draw( struct st_context *st ) vbo->draw_prims = draw_vbo; #endif +#if 0 _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, st_pipeline ); +#endif /* USE_NEW_DRAW */ _tnl_ProgramCacheInit( ctx ); diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h index 0afadab5779..0005fbc51f3 100644 --- a/src/mesa/state_tracker/st_draw.h +++ b/src/mesa/state_tracker/st_draw.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2004 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -34,11 +34,15 @@ #ifndef ST_DRAW_H #define ST_DRAW_H + void st_init_draw( struct st_context *st ); + void st_destroy_draw( struct st_context *st ); -/** XXX temporary here */ -void st_clear(struct st_context *st, GLboolean color, GLboolean depth, - GLboolean stencil); +void +st_draw_vertices(GLcontext *ctx, unsigned prim, + unsigned numVertex, float *verts, + unsigned numAttribs, const unsigned attribs[]); + #endif |