diff options
author | Dave Airlie <[email protected]> | 2016-09-15 13:58:33 +1000 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2016-11-04 15:04:21 +0000 |
commit | d0d5f7600c2e8ab8d0c153787185f7a534753edd (patch) | |
tree | ca235068b353e94ea91df97bf7078af30bb234eb /src/mesa/state_tracker/st_vdpau.c | |
parent | 00baaa4752ab7e721218a2840cf0952d8c7c6eca (diff) |
Revert "st/vdpau: use linear layout for output surfaces"
This reverts commit d180de35320eafa3df3d76f0e82b332656530126.
This is a radeon specific hack that causes problems on nouveau
when combined with the SHARED flag later. If radeonsi needs a fix
for this, please fix it in the driver.
[chk]
Using linear surfaces for this makes sense because tilling isn't
beneficial and the surfaces can potentially be shared with other GPUs
using the VDPAU OpenGL interop.
[airlied]
I think we need a flag that isn't SHARED/LINEAR that is more
SHARED_OTHER_GPU.
[mareko]
Does radeonsi need PIPE_BIND_VIDEO_DECODE_OUTPUT that it would translate
into linear ?
[mareko]
My only concern is decoding performance. If the decoder works in 64x1
blocks, tiling will hurt. That's the theory. I don't know how the
decoder works.
Cc: 12.0 13.0 <[email protected]>
Acked-by: Christian König <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
Tested-by: Nayan Deshmukh <[email protected]> (I+A)
Diffstat (limited to 'src/mesa/state_tracker/st_vdpau.c')
0 files changed, 0 insertions, 0 deletions