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authorDave Airlie <[email protected]>2016-09-15 13:58:33 +1000
committerEmil Velikov <[email protected]>2016-11-04 15:04:21 +0000
commitd0d5f7600c2e8ab8d0c153787185f7a534753edd (patch)
treeca235068b353e94ea91df97bf7078af30bb234eb /src/mesa/state_tracker/st_vdpau.c
parent00baaa4752ab7e721218a2840cf0952d8c7c6eca (diff)
Revert "st/vdpau: use linear layout for output surfaces"
This reverts commit d180de35320eafa3df3d76f0e82b332656530126. This is a radeon specific hack that causes problems on nouveau when combined with the SHARED flag later. If radeonsi needs a fix for this, please fix it in the driver. [chk] Using linear surfaces for this makes sense because tilling isn't beneficial and the surfaces can potentially be shared with other GPUs using the VDPAU OpenGL interop. [airlied] I think we need a flag that isn't SHARED/LINEAR that is more SHARED_OTHER_GPU. [mareko] Does radeonsi need PIPE_BIND_VIDEO_DECODE_OUTPUT that it would translate into linear ? [mareko] My only concern is decoding performance. If the decoder works in 64x1 blocks, tiling will hurt. That's the theory. I don't know how the decoder works. Cc: 12.0 13.0 <[email protected]> Acked-by: Christian König <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Tested-by: Ilia Mirkin <[email protected]> Tested-by: Nayan Deshmukh <[email protected]> (I+A)
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